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  • #16
    That beam is gorgeous... why are they ruining it by putting a wall through it like that? They're gonna crack the wall plaster as the beam expands/contracts with heat.
    yeah totaly agree with that
    =:-/
    Laurent

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    • #17
      I agree, the gray scale is nice, meaning your lighting is fine. The problem is the materials.

      Some material advice:
      1. I like your orange wall and would keep it.
      2. Your chairs need some specularity. I'm assuming they are leather so they have some reflection with a little glossiness.
      3. Since the floor is concrete (unless that's black carpet over top of it) it needs to have some shine to it. Again, reflection with quite a bit of glossiness.
      4. The details of that wonderful beam are lost. Once again, some reflection would help there a lot.
      5. Something outside the window would help. Even if the outside is blown out, there would still be some color apparent. Everything is so monochromatic on that side of the image right now.

      Since your materials are quite dark (especially the floor), you could probably increase your direct light a bit.

      I'd definitely check out http://www.vray-materials.de/ as was suggested.

      Just some opinions... Good luck and keep posting!

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      • #18
        get rid of the 255 white wall/ceiling color..reduce it to something from 220-240....depending on the colormaping used this new "white" will will do the trick u can see on the grayscale render
        teabag studios

        www.teabagstudios.com

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        • #19
          Originally posted by Dynedain
          That beam is gorgeous... why are they ruining it by putting a wall through it like that? They're gonna crack the wall plaster as the beam expands/contracts with heat.

          At least there should be some kind of little disk or plate where the cables intersect the wall...
          Hi all and thank you for your posts. For the beam I know that there is a problem but here we have only the mission of adjustment othe interior (Work on furnitures, light..)


          I have just a question about my GI, what do you think about calculating the GI on a greyscale, and re-use it on my render with texture?

          Thank you all, and sorry for my bad english
          Zahir3d
          PIXARCHI.COM

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          • #20
            Thats not a bad way to do it to get good light bounce, but you loose any color from the secondary bounces.

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            • #21
              the white image looks really good!

              I think the beam/truss will either cause the paint/plaster where it goes through the wall to crack and possibly also make the plasterboard come off from the framework. Hope you dont get earthquakes there!. aesthetically it may have been better to split the wall where the door is or make everything from the left hand side of the door to the right a framed glass wall where the beam passes through some kind of flexible bracket in the framing. Still its a bit late for us to comment on this i guess and no doubt cost was an issue!

              For the coloured image, it looks like you have used standard materials?. Some people I work with insist on doing the same and they never receive shadows properly. Overall its starting to look better though as you work on it more. cool office as well other than that beam which would freak a lot of people out

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