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  • Church Exterior

    Hi all,

    I decided to start a new thread with this revised image. Thanks to everyone who commented on my previous post of this project.

    All comments and crits welcomed.

    Mike Henry
    http://mhenry.cgsociety.org/gallery/

  • #2
    Very nice rendering. I think the one thing that doesn't fit is the palms. They are just not as manicured as the rest of the scene. They look very neglected in an otherwise spotless environment.
    Tim Nelson
    timnelson3d.com

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    • #3
      Looks very nice.. a good improvement. However persoanlly I would tweak the levels a but in PS to give the sun a little more intensity and brighten things up a little.

      Seems there is an slight AA issue around the grass edges. Nothing major but still shows up.

      Looking good

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      • #4
        Church

        I remember this one.... turned our great!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #5
          I love your plants and flowers, are they rendered planes or post production work? This image is coming along nicely, keep it up.

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          • #6
            Wow, much improvement!

            How did you do the curb cuts?

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            • #7
              Thanks everyone for the comments and crits!

              Timmatron - I agree with you on the palms (I rushed doing those).
              I'm going to do some clean up on them in Photoshop. They are actual trees from the site I photographed.

              DaForce- Thanks for your comments as always. Another thing I rushed in the post work is the grass.

              Glorybound- Thanks!

              Jophus14-All the plants and trees were done in post production (Photoshop). My first go around I used ONYX trees and plants.

              Gilpo- The curb cuts were a part of the map I created both in the diffuse and bump slots of the VRAY mat. Did a little tweaking in the UVW editor to get them to line up right.
              Mike Henry
              http://mhenry.cgsociety.org/gallery/

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              • #8
                hi -missed your previous thread so maybe this has already been said - it looks over perspective corrected to me and gives the effect of a desktop model - but maybe your client insists on parallel verticals?
                or it could be the roof tiles which look too big to me
                the trees/planting look great
                (maybe I'm just not used to seeing tall palm trees next to churches in the uk!)

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                • #9
                  Hi glyph,

                  Thanks for the reply. Your right about the parallel verticals. There is an anti "true perspective" attitude in the office I work in so everything is overly "camera corrected" (If that makes sense )
                  Mike Henry
                  http://mhenry.cgsociety.org/gallery/

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                  • #10
                    very nicely done. Would like to see the camera more at eye height though. Would help accentuate the spires and such.
                    ____________________________________

                    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                    • #11
                      Hi Percydaman,

                      Thanks for the comments.
                      Mike Henry
                      http://mhenry.cgsociety.org/gallery/

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