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  • Hotel

    Hello all,
    This is my wip of the hotel. c&c are welcome.

    Regards
    Srdjan


  • #2
    Pretty nice.
    Although it looks like a toy size, due to the camera angle.
    Also those pointy shadows on the left dont look that great , and there is alot of color bleeding there.

    Comment


    • #3
      Hello DaForce,

      Thanx for the comments

      The reasons for this angle are, I have to show whole building, at the same time my intention was to take as close as possible to the man's pov, as ground will be totally flat if it camera was say 1.8m from the ground. But I will try to put some cars as a reference, and some people too, for the referece, that it will be more believeble.
      Today I have to start with night or sunset scene, and to finish this one to. Night scene is going to be difficult, any tips on it

      Regards
      Srdjan

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      • #4
        Yeah I think with teh camera further down and some people and cars it will look alot better!

        As for the night shot, well less light.. thats always a great start

        Maybe have some nice accent lighting around the side of the building shining up from the bottom. At night things tend to be pretty blue with a whiteish light from the moon.

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        • #5
          Hello DaForce,
          I will try lowering down camera, light beams from the bottom up is a must

          I was reffering to global illumination, shall I use it, any comments in that way.


          Regards
          Srdjan

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          • #6
            Yeah for sure.. no reason not to use GI.

            Comment


            • #7
              Your falling plants seems to be maps? If there are check the affect alpha button in the vraymtl to avoid this bad shadows.
              =:-/
              Laurent

              Comment


              • #8
                Hello DaForce,
                Hello priad,

                plants are added in Photoshop. I agree with both of you, shadows look strange; the reason why shaddows look like that is because chape of the balconies are triangles extruded. Shaddows are correct although look funny...
                Maybe I have to shift light source, by doing wich will affect some other things...

                Regards
                Srdjan

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                • #9
                  Oh yeah I know why the shadows are there.. just doesnt look good...visually .
                  Try a higher light angle and move it more towards the camera. Perhaps.

                  Comment


                  • #10
                    Yes, you are abssolutly right, that way will shorten and made smaller. Only problem is certan part of the image is not going to be pronaunced enough. If you put light simmilar to the camera, you can not notice greed between windows in round portion of the building, as well as recess of the building towards the sides. Another option is to render only areas with balcony shadows and to insert them in photoshop, because current shadows are not as much pronaunced, they are only emphasize shapes.

                    Regards
                    Srdjan

                    Comment


                    • #11
                      True true, but I dont think you would need to move the light much to make it look alot better.. just up and around a little bit.

                      Comment


                      • #12
                        You must be right about that I will try this afternoon
                        In fact I got anothe Idea, I think if I extrude triangle baconies to a minimum, they will cast much less shadows and visually it will not impact picture at all as from here you can not see balconys clearly as the are covered with the plants

                        Regards
                        Srdjan

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                        • #13
                          Yep sounds like a good idea

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