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Hey Pailhead, very very nice render.
I to thought it was the reference until I couldn't find any more images!
Concrete walls are excellent. (Care too share?)
Depending on what is in-between the 2 flights then this stair should stand up.
I have seen many similar stairs, and drawn a few similar (being a stair draughtsman/part-time-stair-designer)
The black thick zig-zag stringers following the shape of the stair treads would be a structural element. The Treads look a touch thin for that span.
I've tried creating a complex tile model/material, but it took a while just to get the lightcache half done, and it seemed like i lost a bit of reflections overall. The glass wall did look nice though, so i'll try to work on a compensation, soemthing that will look better but still be pretty optimized.
This could definitely be called a finished image, but i'm still working on it. I didn't like my friend's reaction to "that bizarr large pumpkin!" thing. I'll also change some things design-wise, i like the zig-zag hand rail thing more.
Both concrete and wood are from arroway texture collections, which are by far the best libraries i've seen so far, almost too good.
I'll post some tips on creating a shader like this but i can't post the shader because of the copyrighted textures. It's nothing that special, i basically only tweak the textures once i set them up.
hey thanks - i've just had a look at the arroway textures and purchased a pack immediately. They really are great - 6000 pixels x 6000pixels with bump and specular maps! Wow!
Do you use them at full resolution? Is there a trick to using such high-res images in materials without consuming all of my RAM and paging a ton of the info at rendertime to the HDD? I purchased their entire set awhile back, but I have had to resize them in PS before I use them. They are great textures, especially with the advent of the 64-bit era.
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