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  • #16
    great and clean images indeed
    no worry about you maxwell friend eheh.
    =:-/
    Laurent

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    • #17
      Thanks priad for complimments & support
      www.visumporec.com

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      • #18
        Just add some noise and a little additional rendertime and your maxwell friend should be happy
        Ben Steinert
        pb2ae.com

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        • #19
          Maxwel

          You guys are funny... has anybody seen any good work from the new Metal Ray?
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

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          • #20
            There are a number of mapping/modeling things on the interiors that i can't get over. The wood floors, for example. You show 3/4 inch, nailed in place, beveled wood flooring that i can see the bevel caught in the sunlight and the bumps that one gets from the pieces being not having the tops exactly flush.
            (I know about this because i am currently putting in this kind of wood floor in my house...put a 2.5" nail thru my thumb, longways, when i had to switch from the manual nail gun to the pneumatic gun and when the gun bounced out a second rapid fire nail, my thumb was there to recieve it. I ended up with about a half inch sticking out of the end of the thumb and a half inch sticking out beyond the knuckle...didn't hurt much going in but coming out was a different story...at the emergency room they didn't numb it up, they just yanked it out by hand...felt it all the way down to my toes.)
            Anyway... the flooring you show is incredibly lifelike...as are some of the other maps you have used.
            Nice job of mapping...very nice.
            mh

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            • #21
              ...sorry for your inconvenience
              and thanks for the comments
              www.visumporec.com

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