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Ive been using similar method for maya/mr for a while now. Works well but its not same as an hdri image of the actual light from set
how is it different? My images are HDRs, their just flat/rectilinear HDRs instead of domes/fisheyes. The VrayLight material handles the HDRs just fine on geometry. And if you want to, it will emit light from the geometry from the HDRs.
here are a few from my personal collection. The reflectors can be used very nicely for highlights! (like on the wheels, lights, and emblems!) Even if you only have one reflector, you can shoot HDRs of it with different lighting hitting it. Say for instance a flash, a regular bulb, two bulbs, different positions of the bulbs, and so on.
You can also prop up the reflector and bend it a bit to get a longer stretched highlights as well. Regular household lights also work good as well! (like the 3rd picture). Anything that isn't solid white really makes a difference. (the 3rd picture I use very small, but very bright, makes good kicks on rounded corners and such)
They work great for large renders to, because they are all anywhere from 3k to 5k, so they hold up even for reflections.
I'd rather not give out the HDRs, but here are single exposures from a few HDRs of my own:
ok, this is far, far from any good, but it's a start at least, and you've got to start somewhere...
Nowhere near as good as buck's but i'm more just trying to understand the principels and how he works rather than compete!
Really quickly took a HDR of a small softbox, mapped it onto some planes and rendered this. So the only light is from the planes with the HDR in the VrayLightMaterial.
I'll make some much better and higher range HDR's when i have some more time, or nearer when this project starts, but for the moment, this is where i am:
Unless you have softboxes overlapping each other and don't want them to actually cover each other up, then there really isn't a need for the opacity in the vray color. When I do it, I put a solid color (vray color, set to black). This makes the softbox completely additive, so that any black edges around the softbox don't show up as black in the reflections if there is a soft silk or something behind the softbox.
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