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Some Vray rendered stuff ;)

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  • Some Vray rendered stuff ;)

    http://www.pixomondo.com/web/showreel/index.htm

    We've been busy with this for quite a while... Enjoy!

    Michael
    This signature is only a temporary solution

  • #2
    Very nice stuff!


    What did you use for the volumetrics?

    Dieter
    --------
    visit my developer blog

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    • #3
      Fire, explosions and smokestacks were mostly done with fume, the clouds were generated with an inhouse tool called "secondDay", wich is based on camera projection and vertex coloured imposters.

      regards,
      Michael
      This signature is only a temporary solution

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      • #4
        indeed very nice stuff! Thumbs up and keep em coming

        Regards,
        Thorsten

        Comment


        • #5
          wow,
          the work on your site is amazing.

          Tom
          Accept that some days you are the pigeon, and some days you are the statue.

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          • #6
            waouw!! stunning
            =:-/
            Laurent

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            • #7
              To shed some more light on this topic... This is the VFX reel for the feature "Der rote Baron" aka "The red Baron". We had to complete about 450 shots from 08.06 - 04.07 including r&d.
              Nearly all the airplanes and environments are full CG, only some of the foreground airplanes are mockups, in most cases it should be visible (in nine air combat shots you'll find a non CG airplane). As for the airfield shots. where only the first tent and the first plane (first two planes in the second) are real.
              No plane nor the camera ever left the ground.

              Regards,
              Michael
              This signature is only a temporary solution

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              • #8
                Wow Impressive !!! We have some WWI airplanes fans here in the office that watched the video 10+ times

                Did you slept ? How many coffee cups or redbulls drunk ?
                Philippe Steels
                Pixelab - Blog - Flickr

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                • #9
                  WOW WOW WOW WOW WOOOOOW!!!

                  Incredible stuff!!!

                  Comment


                  • #10
                    Excellent!
                    Mike Henry
                    http://mhenry.cgsociety.org/gallery/

                    Comment


                    • #11
                      could someone help me to find my eyeballs fallen on the floor?
                      this is the level to reach in works!!!!
                      Top level

                      congratulations
                      Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                      https://www.facebook.com/essetreddi..../photos_albums

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                      • #12
                        good work!
                        I have a few questions:

                        what were render times like?
                        what did you use for antialiasing? i.e adaptive qmc, or adaptive subdivision
                        did you use gi? if yes what kind.
                        How much post processing was done?

                        Overall verywell made I still havent watched the movie...going to now
                        Dmitry Vinnik
                        Silhouette Images Inc.
                        ShowReel:
                        https://www.youtube.com/watch?v=qxSJlvSwAhA
                        https://www.linkedin.com/in/dmitry-v...-identity-name

                        Comment


                        • #13
                          Hi!

                          Just to clarify: the date 08.06 - 04.07 i was mentioning should probably rather read 08.2006 - 04.2007 , so i got some sleep, but several coffeemachines died while production.
                          From the technical side, it was all straight forward. The basic approach is to rely completely on qmc and lwf. So usually it was adaptive qmc 1-50, and a noisethreshold of 0.008 (RC2), though leaving adaptive amount at 0.8 to be able to still influence in certain situations (what we basically never did). All shaders of the airplanes were set up and normalized to work together in all lighting conditions (pointlights, domelights, gi). Lighting setups for the the different airbattles were scripted, imported by a mouseclick and automatically aligned to the previs to assure light continuity.

                          We were using nearly all physical effects: glossy reflections, gi (qmc primary and secondary) and motion blur on all shots, dof on some prominent ones, all rendered at 2k (2048x872). Rendertimes were ok, the main layer of the handley page (the plane with the burning engine and the pilot shot at about the middle of the clip) was about 1.5h on a single 2.4ghz dualcore.
                          We were extensively using Vray elements, using a unclamped 16bit float exr pipeline to achieve best control in compositing. The amount of compositing was varying a lot from shot to shot, but mostlyl renderings were pretty close to what you see in the trailer.

                          Regards,
                          Michael
                          This signature is only a temporary solution

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                          • #14
                            thanks for the info. Its close to what we get in vray for maya. Not same though. But close again good work, looking forward to seeing more
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

                            Comment


                            • #15
                              wow...wow...just...f*cking WOW

                              Fantastic work!!!

                              So many questions.. ahh.. I assume all planes in the air were CG.. just wow.
                              The blimp was that CG as well? if so what cloth sim did you use. Looks great.
                              The flaming planes were the flames CG as well? or comped footage? <edit> just read above.. fumefx.. fantastic.
                              Therefore .. requesting a fumefx tut from you

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