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I really want to thank you for your kind comments, i'm so glad to hear that you like the shots, as we put so much effort into it!
The effects are for a full lenght feature movie, i think it is best to post the link to imdb, as there you'll find all details http://www.imdb.com/title/tt0365675/
I'm not exacly sure when it will be out, should be end 2007/beginning of 2008.
The blimp animation was a mixture of different techniques, Mason, the guy who did the shot, already wrote a little making of that will be on the website soon, i'll post the link then.
Btw, i really gotta thank Vlado and all others participating in Vray development, as people were quite sceptic that it can do the job, rather thinking about taking a feature film established "high end" solution (mr, prman), but not for long. It was exactly the time with 1.5RC2 to prove, that you can do more than 400 shots with full blown raytracing in feature film quality and it's not only good for commercials. And after seeing the work on congresses, some "bigger" studios told us, that they will have a closer look at vray
Btw, i really gotta thank Vlado and all others participating in Vray development, as people were quite sceptic that it can do the job, rather thinking about taking a feature film established "high end" solution (mr, prman), but not for long. It was exactly the time with 1.5RC2 to prove, that you can do more than 400 shots with full blown raytracing in feature film quality and it's not only good for commercials. And after seeing the work on congresses, some "bigger" studios told us, that they will have a closer look at vray
hehe this is the case with us too. I think overall vray is pretty much capable of anything any other renderer is...
vray needs to prove it self big time infront of the highend productions to be considered one of the top 3. In my eyes, it has long proven that. We use it in production of feature films as well as tv series/comercials.
The blimp animation was a mixture of different techniques, Mason, the guy who did the shot, already wrote a little making of that will be on the website soon, i'll post the link then.
Hello,
I would like to ask how were the planes animated? Did you use some plugins or mocap data?
The blimp animation was a mixture of different techniques, Mason, the guy who did the shot, already wrote a little making of that will be on the website soon, i'll post the link then.
About the fumeFX, I can't tell you that much as I didn't do it... But we're preparing some more content for the website, i'll see if we get some fumeFX stuff up there as well. Gotta pay a beer to Pieter who was responsible for the volumetric stuff, this might help him to set something up!
Originally posted by pilo44
I would like to ask how were the planes animated? Did you use some plugins or mocap data?
Animation was all keyframe, even the flaps and other secondary animation was keyframed. Surely every plane had a rig with custom controls to make animation a lot more comfortable than having to touch everything by hand. We also had a system that was analyzing flight behavior and then automatically added the flaps etc. movement, but in production we preferred to let this do the animators by hand as it yielded superior results. Tertiary animation, like wingshakes, wireshakes etc. were added procedurally, but the strength was also keyframed. Btw, there were many comments on WWI forums, that the planes were flying way too fast. Can't confirm that here, as we were animating in real world units, and every rig had a "speed-o-meter", that was constantly mirroring plane speeds to make sure that we don't get (too) unrealistic.
Best regards,
Michael
PS: Wow, looks like i learn quoting after all those years here on the forum
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