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High-Rise Tower - opinions please - UPDATED

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  • #16
    interesting use of max's tile map hehe

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #17
      Metal panels

      I love the metal panels, how did you create this material? Are they actual panels or is it a tile material?

      Thanks.

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      • #18
        Your updates look great!
        Mike Henry
        http://mhenry.cgsociety.org/gallery/

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        • #19
          The metal part of the building is beautiful as well. What kind of a material is it?
          Dusan Bosnjak
          http://www.dusanbosnjak.com/

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          • #20
            Thanks guys, to elaborate on the interior lighting, each room is illuminated internally using a large vray panel light that fills the whole tower, then there is an opacity mapped screen behind the glass that allows more or less of the light through to create the mottled look. The metal material is a typical glossy metal material with displacement mapping to make the sheet metal tile patina - you could just use bump mapping for this if GI was QMC I think, but since mine was IR / LC which don't work well with bump maps I used displacement instead. I used HDRI for the environment instead of vray sky to get more dramatic reflections. Thanks again and glad you like it!

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            • #21
              But how did you achieve the feeling of furnished and inhabited offices, that is apparent in the later images, but is missing in the first one?
              Dusan Bosnjak
              http://www.dusanbosnjak.com/

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              • #22
                The opacity screen behind the glass has a mottled, varied pattern that lets light through from the interior and gives the illusion of stuff in the spaces. The rooms are empty and brightly lit behind it. Make sense?

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                • #23



                  I guess, it has a lot of depth for a simple screen that lets more or less light pass. Could you possible post the texture you're using on that screen?


                  It looks awesome.
                  Dusan Bosnjak
                  http://www.dusanbosnjak.com/

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                  • #24
                    Hey I can't give everything away now can I? Besides the real key is getting the right balance between internal and external lighting, glass reflections and opacity - the only way to get that is experimenting and tweaking for days on end along with a healthy dose of post, not just one texture map.

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                    • #25
                      really nice work. I'll have to remember that opacity mapping trick behind the glass to give the illusion of it being occupied. is is on a separate plane inside of the tower that matches the dimensions of the vray plane light?.

                      The HDRI's work very well for the environment. they wouldnt be dosch ultra high resolution ones would they in your updates?. Or did you make new HDRI's composed of bits of other images in the same way as what you did for the backgrounds?

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                      • #26
                        that's right paulison, the opacity map is inside the glass and matches the shape of the tower. the vray plane light inside only roughly matches the shape of the tower as it is just a big rectangle. The HDRI's aren't dosch high-res, but I believe they are from dosch - they are low res though.

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