That would be interersting (dof pro ae), but can it be a realtime effect ? As in PS it works not in realtime. Even not near to realtime.
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Ok heres a stupid question, Ive done stuff with blocks like that before with reactor but how do you position the objects when you are stacking them? I could never get the spacing right between the blocks and if I used snap to put them together it would bitch that they were intersecting so I had to leave a small gap which would cause the wall to collapse or settle slightly when running the simulation... Then again this was with I think max 6 or 7 :P
-daveCheers,
-dave
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the easiest way is to let the sim settle, say before frame 0, and run the proper one afterwards.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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I actually found one that I did a couple years ago... http://www.syclone3d.com/vray/explode_brick_sm.movCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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Whoa - didn't realize there were so many posts to this!
Blitterswitch - GI is simply single frame irradiance map with a sampling of -1, -1.
Syclone1 - Good question. I create a long cylinder, then use the scatter tool to scatter the cubes around the cylinder and not have them intersect one another . Then remove the cylinder and they are ready to be dropped.
Da_elf - DOF PRO is being worked on and there are some SWEEEEEEET additions that are pretty impressive. Should be out in a few months I think. However, no AE version as it requires a complete re-write using a totally different SDK.
-Richard
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ive always wondered how you would get BG0012.tga from folder "background" to use Z0012.tga from folder "Z_buffer" and then apply all of this on matching sequencial images
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DOF Pro in photoshop can do sequences? wow cool. i never did get to buy it so ive no idea how it worked. you did have a demo or something a whiiiiile back that i tried but not seriously. if you went AE that would be cool since you could change the field of view. maybe if you can get some sort of script that the plugin can access like a text file with the settings to use per frame. terragen used to have scripts like that
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Hey Da_Elf;
You should check it out - it's been quite developed since you last saw it. It can do full sequences within the filter AND full keyframing within the filter as well so yes, you can animate the focal depth, and any other feature (ie. bokeh curvature, intensity, rotation, etc, etc).
It have virtually every feature it would have in AE, but in PS.
Check it out: http://www.dofpro.com
-Richard
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Originally posted by bluescreen2hi richard,
after using the scatter tool, the blocks are one object. how did
you get every single block into the rigid body selection?
detaching one for one?
Very cool animation Richard!
Thanks
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Originally posted by richard_rosenman
I'm using Max 8 and the Scatter tool found in the tools menu...www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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