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  • fluid

    Hi,

    I had some fun with coding again.




    animation

    Direct rendering of implicit fluids with SPH based particle fluid and Zhu/Bridson surfacing. Details in my blog.

    Hope you like it.

    Best regards,

    Dieter
    --------
    visit my developer blog

  • #2
    OMG! I WANT IT!!!!!

    BTW - is there a support for a small particles to create something like a foam or an array of drops ?
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #3
      That is awesome!

      Well done!

      Comment


      • #4
        very cool stuff!
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          Sweet.

          So when will you be modeling a nice beer?

          Comment


          • #6
            it falls a little slow, at the end when the pouring stops, it also does not thin out. but its very sexy
            WerT
            www.dvstudios.com.au

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            • #7
              looks really interesting, don't stop coding
              Jonas

              www.jonas-balzer.de
              www.shack.de

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              • #8
                nice work dieter, whats next for the blob/liquid plugins?
                Oh just saw your blog, nice work on the pflow integration. It will be interesting to see how far you could push the particle count
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #9
                  Brilliant

                  Comment


                  • #10
                    Yes is very nice
                    www.visumporec.com

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                    • #11
                      Excellent...
                      My Flickr

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                      • #12
                        That's excellent stuff - it's going to be extremely useful when used with the krakatoa sequence loader.

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                        • #13
                          @ Dimo !

                          Hi Dieter... tell us , how much time does it took for calculations ?

                          Best regards,
                          nikki Candelero
                          .:: FREE Your MINDs, LIVE Your IDEAS ::.

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                          • #14
                            Hi,

                            thanks for the comments.

                            @Paul
                            Since it's a PFlow Node, you could probably do whatever you can do with PFlow to the particles (Including spawn etc)

                            @jacksc02
                            Particle Count is indeed an issue. The example above had only 22000 particles and simulation time was negible. I don't know where the limit is. I just got my PhysX Board and will try out if the hardware helps.

                            @Nikki
                            This example took about 1 min and some seconds to simulate the whole sequence (But I think most of it was max UI overhead).

                            Best regards,
                            Dieter
                            --------
                            visit my developer blog

                            Comment


                            • #15
                              this the best news I ever heard and it comes from you dimo !!!!!


                              REALLY Great news DIMO I don't want to use real flow anymore !!!

                              congrat for your hard work like the vray iso plugins!

                              how does it look with a ball splashing on a cube water?

                              Could you simulate the hard angle like flood or the "ron fedkiw video's"

                              Sorry for my english

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