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  • #16
    mik, i think dimos solution is limited to what you can set up in PFLOW. Correct me if im wrong Dieter.
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #17
      Hi,
      I wrote new PFlow node that connects to the Ageia fluids. The Ageia fluids are pretty cool. You can check the videos at the ageia home page.
      http://www.ageia.com/developers/index.html

      or here:
      http://www.youtube.com/watch?v=_bjGVcjMMJA
      I think that the PFlow Toolbox 2 will support that, too.

      I bought a card yesterday. I have realtime fluids in 3dsmax now . Only bad thing is that there's a particle count limit of 32k particles. I hoped that this limit was only for software mode, but it's also limited in hardware mode.
      Perhaps I can find a workaround for this.


      Best regards,
      Dieter
      --------
      visit my developer blog

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      • #18
        Dimo, do you know if a pflow is multicore optimized ? Don't want to buy anything like ageia...
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

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        • #19
          Hi,

          PFlow is not multithreaded yet. But I heard rumours that this is in the works.

          Dieter
          --------
          visit my developer blog

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          • #20
            along with max being fully multi-threaded!
            Yeah right..........
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #21
              The multi thread option will likely appear in one of the orbaz boxes - oleg is still doing a lot of stuff with pflow outside of autodesk - he's added in a lot of updates that replace pflow code when you install box 1 and 3. It's a shame that autodesk didn't keep him on, pflow could be great.

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              • #22
                I did another test...


                animaton

                Sorry, the encoder messed up the gamma. I hope I can find some time to fix that.

                Best regards,
                Dieter
                --------
                visit my developer blog

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                • #23
                  very cool dimo!
                  what are the frame times like?
                  Chris Jackson
                  Shiftmedia
                  www.shiftmedia.sydney

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                  • #24
                    simulation or rendering?
                    --------
                    visit my developer blog

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                    • #25
                      sorry stupid question too late here...

                      rendering time per frame for the small resolution was about 8 min on my rather outdated workstation.
                      Simulation time for the whole sequence was less than one cup of coffee. I think about 7 mins. But this was with 128 substeps per frame.

                      Best regards,

                      Dieter
                      --------
                      visit my developer blog

                      Comment


                      • #26
                        looking promising Dimo.
                        If you need a tester let me know, I got a couple of projects coming up that could be a good test situation for this.
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #27
                          agree, looks really promising!!
                          maybe the future killing max integrated fluid engine
                          Jonas

                          www.jonas-balzer.de
                          www.shack.de

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                          • #28
                            At least, it seems GPU hardware seems the way to go. Just saw this:


                            http://us.download.nvidia.com/downlo...m_Smokebox.wmv


                            Dieter
                            --------
                            visit my developer blog

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                            • #29
                              looking great Dieter! thats an impressive amount of work for fluids! looked into getting into that a couple years ago More power to you, and keep it up!
                              Dave Buchhofer. // Vsaiwrk

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                              • #30
                                wow, thats realtime isn't it. hmm that would take hours to render hehe
                                My Homepage : http://www.pixelstudio.nl

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