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  • #16
    Hrm.. I'm running 2008, skipped Max 9, but have been using that script for ages; one of the few I tinkered with. Did you save it to disk and run it from there? Eh. Hopefully someone with a bit more script experience can make your life, and probably the script, simpler.

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    • #17
      Hrmm... give this a try?

      sarr = selection as array
      count = sarr.count + 1
      i = 1
      while i < count do
      (
      select sarr[i]
      rotate $ (eulerangles (random 0 0) (random 0 0) (random 0 360))
      scale $ [random .975 1.025,random .975 1.025,random .975 1.025]
      i += 1
      )

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      • #18
        Hrmm.. this might make the scale more uniform:

        sarr = selection as array
        count = sarr.count + 1
        i = 1
        while i < count do
        (
        select sarr[i]
        rotate $ (eulerangles (random 0 0) (random 0 0) (random 0 360))
        randScale = random .975 1.025
        scale $ [randScale,randScale,randScale]
        i += 1
        )

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        • #19
          Hi why dont you give a try

          http://www.scriptspot.com/3ds-max/randomizer-1

          cheers

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          • #20
            What you need now, is the soulburn script pack from Neil Blevins. There's a random transform script in there and would do wonders for this thing. Just limit it to Z axis, and give it a -90 +90 degrees of freedom, and press the button a few times. You can also scale them all by a couple of percent which would make it look even more random.
            Dusan Bosnjak
            http://www.dusanbosnjak.com/

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            • #21


              Added some fountains...used the script....for rotating trees and such...
              Eric Camper
              Studio 3D
              www.dbfinc.com/studio3d

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