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  • New Animations posted

    Just updated our animations page with lots of recent work. The first seven are vray. Enjoy...

    http://www.farmcp.com/gallery/Animations/animations.htm

  • #2
    .

    Amazing quality !

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    • #3
      Nice work, especially the self assembly desks, slightly off topic,
      I am viewing it on IE6.0.2XXX, you should set your menu ('gallery') to show over your flash movie,
      add wmode="transparent" or wmode="opaque" in <embed>...</embed> tags of Flash movie's code in webpage

      Tom
      Accept that some days you are the pigeon, and some days you are the statue.

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      • #4
        Excellent work. Nice to see full-on moving objects with glossies in scenes.

        How did you render all this - frame by frame? Which farm?
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #5
          great work there!!!
          Jonas

          www.jonas-balzer.de
          www.shack.de

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          • #6
            Top notch! very clean and nice! i wonder if you could descibe your workflow on the animation of the interiors (the part where desk come out of the plans on the floor) ?
            My Homepage : http://www.pixelstudio.nl

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            • #7
              Our company is called FarmCP. We are not a render farm or real farm

              As far as work flow is concerned, these are LWF using BF and LC, although I'm slowing converting to IRR and LC, but depends on the job. For furniture popping out of the floor, that's pretty straight forward keyframed movement. The older is stuff is Final Render, which I'm glad we don't use anymore, because watching paint dry is no fun.
              Last edited by etown; 14-03-2008, 09:16 AM.

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              • #8
                Weve had excellent results using the new animation mode for irradiance maps doing the same kind of stuff, it's well worth moving over to IR/brute force.

                Some nice quality renders in there, but the interior and furniture shots seem to have something missing, think they'd benifit from some more refined camera movements and post work colour correction.
                Minor thing though, mostly personal preference - its otherwise good.

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                • #9
                  awesome work. i especially liked the rotozip animation...very nicely done
                  www.boxxtech.com

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                  • #10
                    Sweet animations

                    Great animations

                    I just upgraded to 1.5 and am desperately trying to crack the GI with moving objects nut. It seems as though IR for primary bounce and Brute Force for secondary bounce seem to be a winning combination, they only thing I am missing is the settings for the IR map, I not really sure which to use, Animation (Prepass) or Animation (Rendering) ?

                    I did notice a slight flickering on one or two of the objects - the only reason I am metioning it is I was having a very similar problem with one of my scene's recently. It was an interior scene with no GI and I traced the problem back to a smooth modifier in 3dsmax 9 - I solved it by selecting Prevent Indirect Smoothing and using a small Threshold setting ( normally it is 30 ) of 10. It took me a couple of days to figure it out, at first I thought it was a problem with the rendernodes.

                    Great work all round

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                    • #11
                      Originally posted by etown View Post
                      Just updated our animations page with lots of recent work. The first seven are vray. Enjoy...

                      http://www.farmcp.com/gallery/Animations/animations.htm
                      Really Really Nice!!

                      Could you descibe your workflow Please?

                      thx

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                      • #12
                        You first need to use the "Animation (prepass)" mode to calculate the irradiance maps, and then "Animation (rendering)" to render your final images.

                        Note that you may still have to raise the hemispheric subdivs a little for a complicated scene (but not as much as you'd have to if rendering in single frame mode).

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Originally posted by vlado View Post
                          You first need to use the "Animation (prepass)" mode to calculate the irradiance maps, and then "Animation (rendering)" to render your final images.

                          Note that you may still have to raise the hemispheric subdivs a little for a complicated scene (but not as much as you'd have to if rendering in single frame mode).

                          Best regards,
                          Vlado

                          with enormus rendertime and some flikering be left....

                          rox

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                          • #14
                            Hm, I think I posted this in the wrong thread...

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              very nice...great job!!!
                              keep working

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