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Nice work, especially the self assembly desks, slightly off topic,
I am viewing it on IE6.0.2XXX, you should set your menu ('gallery') to show over your flash movie,
add wmode="transparent" or wmode="opaque" in <embed>...</embed> tags of Flash movie's code in webpage
Tom
Accept that some days you are the pigeon, and some days you are the statue.
Top notch! very clean and nice! i wonder if you could descibe your workflow on the animation of the interiors (the part where desk come out of the plans on the floor) ?
Our company is called FarmCP. We are not a render farm or real farm
As far as work flow is concerned, these are LWF using BF and LC, although I'm slowing converting to IRR and LC, but depends on the job. For furniture popping out of the floor, that's pretty straight forward keyframed movement. The older is stuff is Final Render, which I'm glad we don't use anymore, because watching paint dry is no fun.
Weve had excellent results using the new animation mode for irradiance maps doing the same kind of stuff, it's well worth moving over to IR/brute force.
Some nice quality renders in there, but the interior and furniture shots seem to have something missing, think they'd benifit from some more refined camera movements and post work colour correction.
Minor thing though, mostly personal preference - its otherwise good.
I just upgraded to 1.5 and am desperately trying to crack the GI with moving objects nut. It seems as though IR for primary bounce and Brute Force for secondary bounce seem to be a winning combination, they only thing I am missing is the settings for the IR map, I not really sure which to use, Animation (Prepass) or Animation (Rendering) ?
I did notice a slight flickering on one or two of the objects - the only reason I am metioning it is I was having a very similar problem with one of my scene's recently. It was an interior scene with no GI and I traced the problem back to a smooth modifier in 3dsmax 9 - I solved it by selecting Prevent Indirect Smoothing and using a small Threshold setting ( normally it is 30 ) of 10. It took me a couple of days to figure it out, at first I thought it was a problem with the rendernodes.
You first need to use the "Animation (prepass)" mode to calculate the irradiance maps, and then "Animation (rendering)" to render your final images.
Note that you may still have to raise the hemispheric subdivs a little for a complicated scene (but not as much as you'd have to if rendering in single frame mode).
You first need to use the "Animation (prepass)" mode to calculate the irradiance maps, and then "Animation (rendering)" to render your final images.
Note that you may still have to raise the hemispheric subdivs a little for a complicated scene (but not as much as you'd have to if rendering in single frame mode).
Best regards,
Vlado
with enormus rendertime and some flikering be left....
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