here are two exact same trees rendered in the exact same environment. one is made up of plate leaves with a leaf image mapped to them that has opacity. the other is a tree with the leaves made up of a mesh that has the leaf image mapped to it...no opacity. There is a pretty large difference in render times. The plate version has the map in the opacity slot. I tried popping the opcity map in the refraction slot but i could never get the leaves opacity portion to work. If there is a secret to that, please let me know.
Thanks.
mh
plates...3:37 min
mesh.....1:19 min
http://xs.to/xs.php?h=xs225&d=08141&...objects696.jpg
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http://xs.to/xs.php?h=xs225&d=08141&...-plates823.jpg
Thanks.
mh
plates...3:37 min
mesh.....1:19 min
http://xs.to/xs.php?h=xs225&d=08141&...objects696.jpg

http://xs.to/xs.php?h=xs225&d=08141&...-plates823.jpg

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