In that example (of the 100 tree's) have you turned off bitmap filtering on the opacity maps on the plate scene?
Just curious.
Surely though if it's such an issue to have more than a few Treestorm tree's in a single scene then you are infact saving time/hassle by just using mapped planes? I sure wouldn't want my scene's being corrupted by faffing around trying to dissasociate treestorm tree's. Unless you plan on not using the treestorm tree's?
Just curious.
Surely though if it's such an issue to have more than a few Treestorm tree's in a single scene then you are infact saving time/hassle by just using mapped planes? I sure wouldn't want my scene's being corrupted by faffing around trying to dissasociate treestorm tree's. Unless you plan on not using the treestorm tree's?
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