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  • #16
    thanks for the comments

    Here are 2 of the finals from the exterior camera runs.

    Cheers

    Steve




    Stephen Helsby

    www.evolveproductions.co.uk

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    • #17
      Lookin good but those low plants stand out. I know those particular ones dont have maps on them so i usually twist the colour slider to a darker green.

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      • #18
        The final exteriors look a lot better than the 1st ones you posted! I love the interiors, it looks awesome! The reflection on the glass partition in the 2nd interior shot is a bit distracting, but I'll still give you 10 points out of 10!

        Kind Regards,
        Morne
        Kind Regards,
        Morne

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        • #19
          Hi Steve, looks good. I need to agree with Jonferimonic, low plants needs adjust. Why not a similar green of others? Just a PS will be faster and with good result.

          Regards.
          André Tobo
          Architect | Architectural Visualization
          www.tobo.com.br

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          • #20
            thanks for all your comments guys - and I'm sure you're all correct about the greens in the plants.......but I'm colour blind......and green is not a strong colour for me!!.....I do my best though..

            cheers
            steve
            Stephen Helsby

            www.evolveproductions.co.uk

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            • #21
              Amazing work! Nearly perfect balance of detail. I am not too fond of the fence material or the green of the aforementioned gorundcover, but these are very minor distractions when considering the overall quality. Hopefully your client appreciates the quality!
              Ben Steinert
              pb2ae.com

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              • #22
                a couple of people have asked for the stripped down interior scene, complete with the final render settings, so here it is - hope it helps in some way

                http://www.yousendit.com/transfer.ph...T2I4NVUwTVE9PQ


                Cheers

                Steve
                Stephen Helsby

                www.evolveproductions.co.uk

                Comment


                • #23
                  cheers steve, interesting to see your approach using the global mult to boost all the sample settings. I normally let the AA do the work, but good to see your method.

                  I wonder, did you try with a vray sky and use the lights at the windows as portals? Was it just not giving you the right light levels?

                  Thanks again.

                  Comment


                  • #24
                    Originally posted by m_hinks View Post
                    cheers steve, interesting to see your approach using the global mult to boost all the sample settings. I normally let the AA do the work, but good to see your method.

                    I wonder, did you try with a vray sky and use the lights at the windows as portals? Was it just not giving you the right light levels?

                    Thanks again.
                    I just wasn't getting the right level of light that worked for me.

                    The finals took a little over 3 hours at 3500 wide.
                    Stephen Helsby

                    www.evolveproductions.co.uk

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