Hello,
I made two test animations, to see what´s possible..
5 Intel Q6600/XP32 machines were in use for both tests.
Please keep in mind, these animations are made to test rendertimes
under some more or less extreme conditions.
The first animation is a simple flight through a forest.
1000 trees, 3000 ferns.
Lighting: Direct light multiplier 50, env. multiplier 25, Max Logarithmic Exposure.
I used IrrMap/LightCache with IncrementalAdd/Flythrough Mode.
min/max rate -4/-2, 40 subdivs. Tresholds same as preset "Very Low".
The rendertime per frame was between 40-50 minutes in full PAL.
When using Incremential Add the Irradiance Map or Light Cache (not shure wich one)
needs ~20 frames to "get in groove", clean without flickering.
the animation was split up, an composed later. I used 20 frames for overlapping
to blend between the pieces. During these blendings a little
flickering in the background can be seen. But I think it´s ok
(Volume lights were made in fusion)
http://sorceress.netfrag.org/optix/s...ly_through.mov
The second test is a Sunset/Indoor Test with Dynamic GI.
Lighting VraySun/Sky. Max Logarithmic Exposure.
The new Vray animation mode/Light Cache was used.
min/max rate -4/-1, 60 subdivs, Clr. tresh. 1.0, Nrm. tresh 0.3, Dist. tresh. 0.2
For the final animation I used 8 interpolation frames. This blew up the rendertime a bit,
and gave me on some frames memory errors. Actually it would have been a better idea
to increase the subdivs. and decrease the interpolation frames, cause the prepass
with these settings did not take longer than 4-6 minutes.
Below the line, glossiness and softshadows, took most of the rendertime.
Rendertime: prepass 4-6 minutes, final image 15-28 minutes. So ~35min per frame
Rendersize was 720p (1280x720)
The carpet initially had displacement and the armchairs glossy reflections.
But I skipped both, it would have blown the rendertime.... so both look a bit dull.
In general I wonder how clean the animation turned out and how low
the rendertimes were for a dynamic, rather sharp Gi in a 720p resolution.
But there are sometimes big single blotches, I don´t know what´s the cause of them.
(Glow and a little color correction was added afterwards)
http://sorceress.netfrag.org/optix/s_dynamic_GI.mov
cheers,
sam
I made two test animations, to see what´s possible..
5 Intel Q6600/XP32 machines were in use for both tests.
Please keep in mind, these animations are made to test rendertimes
under some more or less extreme conditions.
The first animation is a simple flight through a forest.
1000 trees, 3000 ferns.
Lighting: Direct light multiplier 50, env. multiplier 25, Max Logarithmic Exposure.
I used IrrMap/LightCache with IncrementalAdd/Flythrough Mode.
min/max rate -4/-2, 40 subdivs. Tresholds same as preset "Very Low".
The rendertime per frame was between 40-50 minutes in full PAL.
When using Incremential Add the Irradiance Map or Light Cache (not shure wich one)
needs ~20 frames to "get in groove", clean without flickering.
the animation was split up, an composed later. I used 20 frames for overlapping
to blend between the pieces. During these blendings a little
flickering in the background can be seen. But I think it´s ok
(Volume lights were made in fusion)
http://sorceress.netfrag.org/optix/s...ly_through.mov
The second test is a Sunset/Indoor Test with Dynamic GI.
Lighting VraySun/Sky. Max Logarithmic Exposure.
The new Vray animation mode/Light Cache was used.
min/max rate -4/-1, 60 subdivs, Clr. tresh. 1.0, Nrm. tresh 0.3, Dist. tresh. 0.2
For the final animation I used 8 interpolation frames. This blew up the rendertime a bit,
and gave me on some frames memory errors. Actually it would have been a better idea
to increase the subdivs. and decrease the interpolation frames, cause the prepass
with these settings did not take longer than 4-6 minutes.
Below the line, glossiness and softshadows, took most of the rendertime.
Rendertime: prepass 4-6 minutes, final image 15-28 minutes. So ~35min per frame
Rendersize was 720p (1280x720)
The carpet initially had displacement and the armchairs glossy reflections.
But I skipped both, it would have blown the rendertime.... so both look a bit dull.
In general I wonder how clean the animation turned out and how low
the rendertimes were for a dynamic, rather sharp Gi in a 720p resolution.
But there are sometimes big single blotches, I don´t know what´s the cause of them.
(Glow and a little color correction was added afterwards)
http://sorceress.netfrag.org/optix/s_dynamic_GI.mov
cheers,
sam
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