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A render using LWF

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  • #76
    That cat is the most offensive animal i have ever seen. But the first one with its big ears and missing fur is kinda cute.

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    • #77
      So I take it you're not an LWFer.

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      • #78
        2 jonahhawk : simply miracle heh

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        • #79
          LWF - Act of God... same thing.

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          • #80
            LWF didnt make my images better at all. I think some people who had developed their skills to an acceptable level prior to the concept of Linear Workflow don't feel the need to change. I guess the point is purely that many people learning the software are actually producing worse images now by trying to adopt LWF before understanding it. Everyone seems to agree with that. I think as a result the average quality of images on this forum has decreased (thats just my opinion)

            Personally i prefer the extra bit of contrast i seem to get without LWF. Sure i may need to edit in post a fair bit, but if I have the time on a certain job then I will tweak settings so that no editing is required. generally as i do production line images and have probably done 1000's of projects by now I know what to expect from the final rendering and the photoshop tweaking consists of about 2 minutes work and (no touchups to get rid of lightleaks required)

            In terms of the pissing contest images, both are technically excellent but I must say that i find the ceiling a bit flat in jujubee's effort. It suffers from the same effect as on exteriors IMHO but its very subtle and surely must be just personal taste.

            So in summary:

            -Pissing contests are pointless
            -only use LWF once you know what you are doing
            -LWF is just a tool, not a complete solution passed from the heavens to make us instantly superior
            -people are different and chose different methods

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            • #81
              Originally posted by paulison View Post

              So in summary:

              -Pissing contests are pointless
              -only use LWF once you know what you are doing
              -LWF is just a tool, not a complete solution passed from the heavens to make us instantly superior
              -people are different and chose different methods
              -try and recognize sarcasm when you see it
              Cheers,

              jonah

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              • #82
                Originally posted by paulison View Post
                -LWF is just a tool, not a complete solution passed from the heavens to make us instantly superior
                Well I thought the LWF kitten was a miracle.

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                • #83
                  but I must say that i find the ceiling a bit flat in jujubee's effort
                  Perhaps, but I think my colors will be more accurate to final/real product.
                  LunarStudio Architectural Renderings
                  HDRSource HDR & sIBL Libraries
                  Lunarlog - LunarStudio and HDRSource Blog

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                  • #84
                    Originally posted by paulison View Post
                    I must say that i find the ceiling a bit flat in jujubee's effort
                    I too think the ceiling looks flat...so does the floor, walls, table, etc. Some good points though.
                    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                    • #85
                      Well I will not say that it is perfect. But I will say that there is no post processing whatsoever unlike the other image which more than likely had a team full of people and a lot of post done to it.

                      So if you can achieve those results 100% of the time with LWF (other than exteriors) and factor in that it's going to be created for animation - I think that's pretty darn good.
                      LunarStudio Architectural Renderings
                      HDRSource HDR & sIBL Libraries
                      Lunarlog - LunarStudio and HDRSource Blog

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                      • #86
                        Arent you guys bored of all this yet? You should start a similar topic such as why max is better for 3d than maya and see how long it goes on for.

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                        • #87
                          Originally posted by jujubee View Post
                          But I will say that there is no post processing whatsoever unlike the other image which more than likely had a team full of people and a lot of post done to it.
                          Jesus christ, are you not done yet? To correct you: I did that by myself, with no help from anyone else in the office, in the space of 3 days, and I made a point of saying there was minimal post aside from the glow/abbration (5 minutes in combustion). It was not for a client, I copied it from a photo and changed some bits slightly to make it more appealing to me.

                          Stop getting so defensive, I dont think anybody cares anymore. Thanks for the 'team full of people' laugh though, thats a good one

                          So in summary:

                          -Pissing contests are pointless
                          -only use LWF once you know what you are doing
                          -LWF is just a tool, not a complete solution passed from the heavens to make us instantly superior
                          -people are different and chose different methods
                          Last edited by Neilg; 22-04-2008, 10:15 AM.

                          Comment


                          • #88
                            Jesus christ, are you not done yet? To correct you: I did that by myself, with no help from anyone else in the office, in the space of 3 days, and I made a point of saying there was minimal post aside from the glow/abbration (5 minutes in combustion). It was not for a client, I copied it from a photo and changed some bits slightly to make it more appealing to me.
                            You shouldn't paint the kettle. People kept bringing it up I responded. All this thread was was about comparisons and you had to constantly put down the method with very few claims to back yourself up until you posted your images. You're the one that kept bashing it (and others) if I must remind you. I would have been happy if it was left without your rant.

                            And btw, I didn't know you worked on this solo nor the level of post-processing done until you just mentioned it right now. Thanks for filling us in late in the game.

                            Now that we've been kind enough to show you 'our' method, please show us yours and setup. Thanks for sharing.


                            Look this thread was simply about comparing images - I'm one out of three people who shared some results. It would be nice to see some more - less 'mine is better' (cubicle) talk, more render. Chop chop.
                            Last edited by jujubee; 22-04-2008, 11:18 AM.
                            LunarStudio Architectural Renderings
                            HDRSource HDR & sIBL Libraries
                            Lunarlog - LunarStudio and HDRSource Blog

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                            • #89
                              Oh and btw:

                              http://www.chaosgroup.com/forums/vbu...ad.php?t=36408

                              So you're saying you don't use it?
                              LunarStudio Architectural Renderings
                              HDRSource HDR & sIBL Libraries
                              Lunarlog - LunarStudio and HDRSource Blog

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                              • #90
                                Originally posted by dlparisi
                                Originally posted by paulison
                                I must say that i find the ceiling a bit flat in jujubee's effort
                                I too think the ceiling looks flat...so does the floor, walls, table, etc. Some good points though.
                                Originally posted by jujubee View Post
                                Well I will not say that it is perfect. But I will say that there is no post processing whatsoever unlike the other image which more than likely had a team full of people and a lot of post done to it.

                                So if you can achieve those results 100% of the time with LWF (other than exteriors) and factor in that it's going to be created for animation - I think that's pretty darn good.
                                You know my comment was a joke right? Of course the ceiling and walls and tables and everything else that's supposed to be "flat" looks "flat". I was trying to a little levity to the discussion.
                                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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