Hi guys,
First timer
Finally got a project that I liked (a lot of atmosphere and mood) and not those boring interiors I usually do so I decided to give this one my full attention and have fun with it. First, I tried brute force GI subdivs 12 and 6 bounces, and the render times were WAY too long, and there were still noise on the walls, then I switched back to good old light cache. Anyway, here is the render and the settings I used, I was wondering what you pros would increase to clear the render and not kill render time. I mean what would be effective.
Actually, I'm uploading version with brute force.
min/max -3, -1
HSph 80
interp. samples 20
default thresholds
Also, I usually like these rough highlights vray makes, gives unCG look, but sometimes it's too much, and weird, like in some places here. How to get rid of those? My matte reflection materials all have around 16 subdivision.
Thx in advance for all advances and comments
Hrvoje
First timer
Finally got a project that I liked (a lot of atmosphere and mood) and not those boring interiors I usually do so I decided to give this one my full attention and have fun with it. First, I tried brute force GI subdivs 12 and 6 bounces, and the render times were WAY too long, and there were still noise on the walls, then I switched back to good old light cache. Anyway, here is the render and the settings I used, I was wondering what you pros would increase to clear the render and not kill render time. I mean what would be effective.
Actually, I'm uploading version with brute force.
min/max -3, -1
HSph 80
interp. samples 20
default thresholds
Also, I usually like these rough highlights vray makes, gives unCG look, but sometimes it's too much, and weird, like in some places here. How to get rid of those? My matte reflection materials all have around 16 subdivision.
Thx in advance for all advances and comments
Hrvoje
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