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  • green stuff

    from my personal archive, some plants, shrubs and trees to fill archi scenes. highpoly modeling and proxyes, no opacity used.
    C&C welcome

    i'm sorry for intrusive mark.


  • #2
    Green

    Very pretty.. a little heavy on the watermark, but I can appreciate the detail.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Models and mats look nice, the first three images would look much better if you added a bit of random rotation and scaling to the plants.
      Eric Boer
      Dev

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      • #4
        Not your average marketing colors, but somehow, I like it, I like it very much. There is something unusually natural, and realistic in there that I can't clearly grasp. Bit looks like a well made scene from a modern game engine by the way.

        Best regards,
        A.
        credit for avatar goes here

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        • #5
          hello all, and many thanx for your kind replies. i'll try to obtain a radical decrease of mark presence over main jpg. all render are postprocessed with a gamma adj and a selfmade glow (layer copy, B&Contrast -50;50, blur 20 pixel, linear dodge, opacity 20)

          @aldaryn: as b.fleming wrote, chaos is the base principle of nature. i try to mix some different sized elements, and differently bended leaves, to create 'quasirandom' group. once i get 3 or 4 proxies of same subject, is harder to recognize a pattern somewhere.
          this is true but over the shrubs (as RErender said), where i used a wrong flowers distribution.
          well, with time and chances, i can create more stuff and improove.
          following, some vrayedge render.

          grazie e ciao




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          • #6
            nice plants!
            but firts 3 renders are not really good :]
            3d architectural visuals:

            www.PandM-studio.com

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