From a photographer's point of view, the image is definitely over exposed.
Announcement
Collapse
No announcement yet.
Is this that bad?
Collapse
X
-
-
Originally posted by pailhead View PostFrom a photographer's point of view, the image is definitely over exposed.
Comment
-
Correction
Have you done any PS tweaks? Try to apply a curve.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
Comment
-
nikulu,
I have to agree with your client, it looks pretty bad. i had expected something completely different so even though it is exactly what was designed, i don't like it so it must be your fault and you must take the blame....you see my preconception was entirely different and you couldn't read my mind so you have failed miserably and now must be chastised.
It's a standard story.
(I just slipped into your clients haed for a moment in the above response)
The only thing i can see wrong with it is the overexposure.
mh
Comment
-
Honest opinion: this image is not great. Every one else said it was not bad, but its far from good and honestly far from something a client should see. There is two factors to take into account here: layout of the image (provided by the client or designer/architect) and its executed lighting/texturing.
I cant comment on the first part, because its not really up to you if the client has provided the designs. But the lighting and texturing part of it is not really great. As pointed out above, the image is way too overexposed. Secondly, the texturing and shading needs a lot of work. For now, texturing is pretty flat, you hardly see any shading on the surface. The lighting is too uniform, there is no sense of direction of the light and thus objects are losing their volume.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
I am very sorry to say this mate but i cannot but agree with MorbidAngel on this one.
To take this a bit further:
- I would start with materials from scratch, making sure textures r big enough for the purpose of the image
- pick wiser cam angle
- render with mid grey override to get the camera exposure correct
- render a white object within the scene and use the resulting color to white balance the camera
- post the result, i will be happy to help you out from there should you be interested
best regardsMartin
http://www.pixelbox.cz
Comment
-
Sorry but Your render is not good for "sell", for me is ok but everytime client need realistic, clean and nice images, I think he dont know nothing about 3d but this is client and pay money for You. Dont worry this is not first and last client
Comment
-
great stuff
This is great stuff. Please keep it coming.
Thank you all for taking time out and giving me your opinion. At this moment, I probably won't go back and touch this scene until hearing future development from the designer. However, I will study your advices and play with the settings at home.
Thank you~~
p.s. here is a link to a bigger image with a better compression. it's still the same render, but that should take the jpg compression noise out of the image. <a href="http://www.messydesktop.com/images/E2-bball_1024.jpg" target="_blank">click me</a>
edit: sorry, i don't know how to post a link. here is the address if anyone is interested. http://www.messydesktop.com/images/E2-bball_1024.jpg
edit: this is magic. the link appears by itself. sorry about being an idiot when it comes to use the bulletin board.
Comment
-
It's not a bad picture. I agree that it's overexposed and overall flat in lighting. That's easy fixable.
From a photographic pov it lacks interest. Don't know what your client feels about "accessories" but i would f.ex. create a sceneario with people getting ready for a ballgame or something. In short put some life and excitement into it (and scale).
Without people the architecture would have to be very strong and the lighting dramatic to achieve any excitement from the client.
I think such spaces tend to get uninviting without people and in this case is not helped by the architecture.
Comment
-
I agree with all the others, a bit too saturated and not to take it too personal, I get this all the time, no time to do the job properly, elevs, plans etc not finished at the time I get them, so by the time I have an image to show the building has progressed in the cad stage with the architects.
Plus as I am an in-house resource, although IMHO I have a good 'pedigree' in 3D, the final images has to be done by an outside resource as they are 'real' visualisers.
The image probably hi-lights the 'un-resolved' (a much used architectural term) aspects of the project.
Comment
-
Well, it's a not a very bad picture, but clearly not commercial enough. It looks as though you'd like to put emphasis on your own artistic vision instead of "selling" the interior, which is what the client would probably like more.
The image is interesting and looks more like a hand painted picture than a render, but unless the client requested such style, you're much better off with something that is just "nice and clean".
Not that it's going to be easy to achieve with this concrete interior, with no sunlight at all, but it ain't impossible. The lighting would be the 1st thing to change in my opinion. Good luck!
Comment
-
This is a great discussion and only proves that visualisation is just as much a matter of good dialogue with the client as actual 3d work.
We as 3D artists sometimes see the creative process from a technical or 3D artistic angle (inspired by work posted in this and other forums)... me included. But sometimes it is not the technical complexity or the degree of photo realism that saves the day, but just the ability to let the image tell the story that the client is looking for.
In this particular case I think the image could have done with some 'life' a game going on or similar scenario - I know that you can photoshop an image to death and at some point it can start looking like a bad collage, but sometimes that draws the eye from the parts of the design that would otherwise cause issues.
Comment
Comment