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  • #46
    Ah, and HERE

    Vlado, about this, any new on Ditribuite render for Incremental add to currente map? I read some month ago that it's for chaosgroup high priority

    Bye

    cecofuli
    www.francescolegrenzi.com

    VRay - THE COMPLETE GUIDE - The book
    Corona - THE COMPLETE GUIDE - The book


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    • #47
      Vlado, this is fantastic! I need it now!!!

      When will it be available????

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      • #48
        Any way to modulate the fog with noise? (3d noise maybe???)

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        • #49
          I believe the shader is mappable in many ways, possibly shaders with 3d output. Color, density, etc. or whatever the parameters will be called.

          Recently we finished a job where I had to do volume passes with MR because I wanted to have matching volumetrics to the ies lights in the scene. It was a hell of a ride. Mr volumetrics are not fast, (but just OK in my opinion) but combined with the max implementation of ies lightsources, the only way I could render ies patterns into volumetrics, was so slow, that the volume pass itself beat thecombined rendertime of every other pass from vray.

          Can't wait to try it out.

          A.
          credit for avatar goes here

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          • #50
            fantastic! can't wait to play!
            when the going gets weird, the weird turn pro - hunter s. thompson

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            • #51
              Woaw !!! this is a really big step.... looooooks amazing, Congrats, Vlado !!
              Jérôme Prévost.
              SolidRocks, the V-Ray Wizard.
              http://solidrocks.subburb.com

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              • #52
                one "little" request about volume fog implementation.

                Is it possible to implement a clouds "painting" system with gizmos or primitive volumes??

                I explain a bit more.
                If you have tried Vue D'esprit you can create clouds by a procedural system or you can create some primitive volumes to fill with a cloud preset.
                It's a good thing when you want to have a custom sky.

                It's too difficult or not vray related to implement in SP3??

                I know that Vue or Terragen are good solution about sky/cloud generation but with a direct implementation like this you could match exactly the lighting of the scene.

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                • #53
                  Originally posted by bardo View Post
                  one "little" request about volume fog implementation.

                  Is it possible to implement a clouds "painting" system with gizmos or primitive volumes??

                  I explain a bit more.
                  If you have tried Vue D'esprit you can create clouds by a procedural system or you can create some primitive volumes to fill with a cloud preset.
                  It's a good thing when you want to have a custom sky.

                  It's too difficult or not vray related to implement in SP3??

                  I know that Vue or Terragen are good solution about sky/cloud generation but with a direct implementation like this you could match exactly the lighting of the scene.
                  That is asking an awful lot. If you want something like that, you really need to use Vue or some other program that specialises in it.

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                  • #54
                    Probably I wasn't so clear in my request.

                    I wouldn't a procedural sky like terragen or vue but only the possibility to "paint" clouds with gizmos or primitive volumes like the atmospherics gizmos when you use they for the 3dsmax volume fog.

                    The 3dsmax volume fog with gizmos is supported and rendered by Vray, so if it could be added the NEW Vray volume fog i think it could be useful.

                    If not, it's not a problem...

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                    • #55
                      You will be able to confine the fog shape with gizmos, and you will be able to use a 3d density map. You could probably use this for clouds, but I don't know how fast it will be.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #56
                        Originally posted by vlado View Post
                        You will be able to confine the fog shape with gizmos, and you will be able to use a 3d density map. You could probably use this for clouds, but I don't know how fast it will be.

                        Best regards,
                        Vlado
                        as usual thanks a lot... nothing more fo this...

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                        • #57
                          Is it possible to make volume light as material to assign to any mesh?
                          I tried to write such material, but i don't know vray interface so good. It works slow.



                          sorry for my English

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                          • #58
                            Not with the environment fog, but you will be able to do things like this (the sphere is an actual mesh, not a gizmo):



                            Best regards,
                            Vlado
                            Last edited by vlado; 21-11-2008, 02:57 PM.
                            I only act like I know everything, Rogers.

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                            • #59
                              Thanks.
                              Looks great!
                              I didn't use environment fog too. I used a box in front of camera.
                              Can it be used for sss material (it has same nature)?
                              Last edited by Karba; 21-11-2008, 07:56 PM.
                              sorry for my English

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                              • #60
                                Both are looking fantastic. Karba did you ever release your plugin material? As slow as it is it would be interesting to try out.

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