I dont like that glow around the building...
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exterior_how to achieve more realism
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Originally posted by dlparisi View PostSome quick photoshop edits cleaned it up pretty nice for me. With apologies...
P.S. The compression has a few artifacts in it though.
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had a very quick play,
grab the psd here (http://rapidshare.com/files/19179382...10_1_.rar.html) and adjust to yor needs,
TomAccept that some days you are the pigeon, and some days you are the statue.
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thanks for your suggestions, tom182 + voltron7.
i really like your modifications.
@voltron7: can you tell me what were your adaptions, especially what you did with the glass in the windows - or share your psd?Last edited by max montana; 01-02-2009, 12:15 AM.
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@max montana,
I could give you the psd, but I did it very quickly and didn't use any layers, doh! I was just messing around. I did use many adjustments including levels, curves, selective color, hue/sat, and bright/contrast. I can't remember, but it was not in that exact order. I guess it could use a tiny bit more sat...?
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Nice touch Fekta.studio
I like this PS retouch of the original
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Your image is good, and easy to manipulate, you just need to make the contrast pop a little more.
With the original image in PS, create a Levels adjustment layer and set the midtones slider to around 0.70.
I did find the greens a little too harsh after doing this, so I just applied a Photo Filter adjustment layer set to violet 30% and preserve luminosity checked.
A little sharpening can also help. I ran a basic SmartSharpen filter over the original image layer and found 50% at 0.5 px pretty effective at this resolution.
You can also play with the Distort->Lens Correction filter to add some vignette at the corners or chromatic abberation to simulate high contrast lens artifacts. Many times I feel that this can get in the way of what you are trying to accomplish with a visualization image, but if you are just trying to fool the eye, it can be effective.Ben Steinert
pb2ae.com
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A trick I use all the time for a quick contrast fix, and that I think helps add to most renders:
Create a Gradient Map layer over your shot, use a black and white gradient (black on the left, white on the right). You'll know it is right if the image looks black and white with it on, and if it looks like a negative then flip your gradient. Set that to Overlay mode and dial the opacity back to (usually) around 25-30%. I very nice and fast contrast hit.
Play with tints of colour instead of black/white and with adding variations in between to create a lot of nice colour washes.
I use that basic one on almost every render though - gives a nice realism kick.
b
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Originally posted by simmsimaging View PostA trick I use all the time for a quick contrast fix, and that I think helps add to most renders:
Create a Gradient Map layer over your shot, use a black and white gradient (black on the left, white on the right). You'll know it is right if the image looks black and white with it on, and if it looks like a negative then flip your gradient. Set that to Overlay mode and dial the opacity back to (usually) around 25-30%. I very nice and fast contrast hit.
Play with tints of colour instead of black/white and with adding variations in between to create a lot of nice colour washes.
I use that basic one on almost every render though - gives a nice realism kick.
b
Wow - that's a really cool tool! Thanks for the tip!
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