I think I figured out the animation thing. I set both primary and secondary to light cache, upped the subdivisions to 2000, set the scale to world (I left the sample size at .02 - my gizmo is sphere with an 8 unit radius) and the mode to fly-through w/ auto-save on. Once the light cache was calc'ed, I set the mode to 'from file' and loaded the vrlmap. The light cache took about 15 minutes to calculate. Frames took about 6 minutes. I'm running this on a quad xeon 2.83ghz w/4 GB ram running XP, 64-bit, Max 2008.
http://www.ryanfellers.com/pub/Atmos.mov
HenrikBC - Thanks for the post!
http://www.ryanfellers.com/pub/Atmos.mov
HenrikBC - Thanks for the post!
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