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Grassy area - scatter test

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  • #16
    some of the best grass I've seen - looks asesome, what I love is the idea that you can really go to town with different types / shades of grass, I'm getting inspired to do some of my own tests - nothing quite like uisng geom to represent geom, all the fussy with hair and fur / vray or not can break you're heart.

    Great ! keep up the experiments

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    • #17
      1200 mb is nothing! well atleast not much more than what the old displacement would use... great!

      how does vray scatter work? Is the grass scattered only at rendertime? Or do you constantly have a couple of thousand proxyobjects in your viewports?
      Are there any limitations on how many scatter objects it can handle? sorry for the slightly offtopic...

      again - beautiful grass!

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      • #18
        I think it's a great way to make grass. Couple of images below from a test I started. The job went away and I haven't had time to go back and fine-tune, but these are vrayproxies scattered about. It's about a 1meter square patch of various blades. The geometry was kindly given away by Herve on the Maxwell forum - credit for that goes to him.

        One of these days I'll get back to it and fine-tune the materials etc, but looks pretty good even like this IMO.

        b



        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #19
          shit.....awesome this one!!! congrats to you and the geometry maker
          Martin
          http://www.pixelbox.cz

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          • #20
            Wow, that is an awesome test! Any chance you'd share the free geometry you got from MW forum?

            edit: I think I found it over there already
            Last edited by voltron7; 10-04-2009, 10:55 AM.

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            • #21
              simmsimaging - please post the geomatry if possible. That does look great!

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              • #22
                Finally grass that looks awesome even up close - this is amazing stuff

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                • #23
                  Originally posted by simmsimaging View Post
                  I think it's a great way to make grass. Couple of images below from a test I started.

                  Oh my word, this is fantastic.

                  If anyone can upload the geometry it'd be much appreciated.

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                  • #24
                    Herve kindly shared it with the Maxwell users and I can't overstep the bounds on it without his permission. Any Maxwell users should be able to get it without much trouble though.

                    Mine is modified a bit and converted to Vrayproxy, but the parts all came from the thread below.


                    http://www.maxwellrender.com/forum/v...ght=grass+free

                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

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                    • #25
                      Anybody tried using grass-o-matic to make the mesh, then making a proxy of that?
                      Ben Steinert
                      pb2ae.com

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                      • #26
                        Originally posted by simmsimaging View Post
                        Any Maxwell users should be able to get it without much trouble though.
                        You dont need to be a maxwell user to read their forum, anyone can sign up.

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                        • #27
                          Originally posted by cubiclegangster View Post
                          You dont need to be a maxwell user to read their forum, anyone can sign up.

                          I am aware of that - that's why I bothered to post the link - but the mxs format (maxwell scene file) of the grass file isn't much good to you unless you are a Maxwell user.

                          b
                          Brett Simms

                          www.heavyartillery.com
                          e: brett@heavyartillery.com

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                          • #28
                            That is certainly some of the best grass that I have ever seen rendered.

                            Regards,
                            Mike
                            http://mikebracken.cgsociety.org/gallery/

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                            • #29
                              Originally posted by beestee View Post
                              Anybody tried using grass-o-matic to make the mesh, then making a proxy of that?
                              that's not a bad idea. i loved their animation algorithm. if it were converted to an animated proxy that would be cool

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

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                              • #30
                                Been using this method for a while only for fun and play, but it's quite limited when it comes to more complex scenes than a clear meadow, or flat planes, and it's basically useless for general archviz. To do grass with a 1x1m proxy requires some strict scene conditions. Even when using smaller patches it's very, very difficult to correctly crop the grass. Just think of a non-linear paved path crossing your grass, or some bumps in the terrain. Very useful for closeup grass anyway.

                                Best regards,
                                A.
                                credit for avatar goes here

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