To do grass with a 1x1m proxy requires some strict scene conditions.
I also found the 1mX1m was hard to use on larger areas because even with VrayScatter it was crapping out and not rendering with too many instances. I think each proxied section was about 2.5-3 million polys, so it got pretty heavy fast.
Still, works fine for foreground areas and then you can shift to even 2D mapped grass for mid/background stuff where it doesn't matter much anyway.
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