Originally posted by Shimakaze
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My goal here is to be able to to get the best possible result, even if it takes more time.
The benefits of using proxies here are indeed in the viewport performance and in the fact that proxies automatically use dynamic memory.
The point is that it would be impossible to get a clean max scene with that much geometry in it, saving times would be extremely high and max would crash a lot. It also allows to manage the different proxies easily.
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