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more realism for reflections in windowglass

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  • more realism for reflections in windowglass

    hi, my last project.
    i am not satisfied with the windowglass. i used vraysun/sky, vrayphyscam and a blue color for refl/refr env. override (rgb 100/154/229)
    in post i made some reflections of trees.
    c+c to improve the image very welcome

  • #2
    For stuff I did recently I got a plane with a nice sky image on it, put it right in front of the windows and turned it off to gi, shadow cast and receive and camera visibility - lots of detail in the shadows - worth popping out a reflection pass and a multi matte element for the windows too so you can tweak or strengthen the effect in post.

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    • #3
      Only other thing I do is make the reflections stronger than they should be by not using fresnel and stick in a falloff map instead - make the dark side about 33% grey and the light side about 80% white - pushes the look a bit.

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      • #4
        Or you could just do all the glass in post :P
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          True dat, bit more hassle with mooovees though.

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          • #6
            reflection pass + multimatte pass with a channel for the glass material + photoshop screen blending mode
            Philippe Steels
            Pixelab - Blog - Flickr

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            • #7
              thanks for your replies,
              rerendered with a glass material with more reflection. mixed the 2 windows then in ps. also positioned a plane with a landscape map seen only in for reflections near the facade.
              also reduced the amount of light in the image.

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              • #8
                generally the rules of lighting a stage or a scene specify a lighting direction to be about half opposite of the camera direction. This will produce a stronger illumination/reflectance on a fresnel angle. In your case your lighting is coming from the same direction as your camera, negating all of the fresnel.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  Its true your image is missing alot of contrast and being flattened due to your sun angle.
                  ____________________________________

                  "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                  • #10
                    you are totally right. will rerender with your suggestions for the sunposition.

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                    • #11
                      How did you do your hedges and "bush balls"? They look quite good. Are they meshes or displacement or something else?

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