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Hi,
nice animation, especially when this is your first...
I have a good experience using medium - animation preset for IRRmap and 1500 LC subdivisions when rendering moving objects. Definitely faster than BF and I noticed no flickering at all.
However I have not used animated lights, so I'm looking forward your tests
fine job dude - you have the camera moves and edits done very well which sells it - the tempo works well throughout, not too fast and not too slow
you say you had a short time to do it:
how many days work all in?
did you have a nice big farm to render on?
the day-night transition is after effects right? - only bit that looks wrong is when the Ferrari lights come on then go off - but I think the idea of having the car moving through the day-night crossover is very cool
dont know if its the codec on the youtube version but maybe more contrast and colour saturation might crank up the look a notch (who needs physical accuracy)
thanks jozef_chvojka
i'll try your settings and i'll let you know the results.
thanks for comments glyph
all in (model render edit) i had one month to do this.... which i consider quite short for one person...the architects plans delivery was quite chaotic though, so perhaps with proper arch documents i could have been more relax.
i had only my personal little renderfarm, which is composed of 5 x64 octo cores 8 gigs RAM. i think my slaves did suffer past month.
Yes day-night transition is made of two anims. one night, one day, then transition in after effects. i didn't know this piece of software 2 weeks ago, and i find it very very efficient. the "ferrari lights going off" moment is a bit weird i agree. i did them in after effects too, as well as the street lamps.
speaking of physical accuracy, i agree too. the anim dramatically lacks photorealism and physical accuracy. the problem is i switched screens and computer just at the beginning of this work, and i lost all my LWF settings. i didn't manage to calibrate correctly my LCDs, nor to find a suitable workflow as i used to in my previous config, so i worked in default gamma everywhere. thiss must have played a role in the physical accuracy mess.
i'll try to do better next time.
what was the size of the final animation in pixels per frame? It seems that your little farm as you said is quit fast. How many hours to render all of that?
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