Finally got this one to the point I think it's pretty much done. Gotta be close to 3 days worth of work?? Anyone see any critical omissions?? Been fun and challenging to work on... organic stuff is not my forte.... though that's beginning to change somewhat.
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Golf Bag and Clubs
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anyone still have the golf ball displacement map? i had it somewhere a while back
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Looking good. Those irons look great. Quite a bit of detail and the towel is a nice touch to the bag. Good stuff all around John.Phil Van Haitsma
Digital-X
www.digitalxmodels.com
www.philvanhaitsma.com
http://www.turbosquid.com/Search/Ind...oom&x=0&y=0com
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Schwing! Looks great. Love the bag.
This is really nitpicky but it looks from the views here that all of the irons are the same pitch when they should be increasing in pitch.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Stevesideas- did you notice stretching textures anywhere other than on the headcovers? I kinda did those in a hurry and just box mapped them, so I know that can be improved a bit. Didn't notice too much else though...
dlparisi- see attached. I guess the previous images were all angled such that you couldn't see the change in loft, but it's there. I think my putter needs to have the proportions checked though!
voltron7- the stitching is done with splines that were pulled off the mesh. Then I used an opacity map (gradient) to show the thread pattern. The spline is renderable at about 1/16 inch and sunk half way into the mesh below. The welting is part of the mesh, just poly modeled.
I'll try to get some updates soon. Time's gonna be limited this week though...
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Originally posted by voltron7 View PostWhat do the grips look like on those?
Yeah, I think I'll also include a set of irons with steel shafts. The classic look is too good to omit. I got set back a bit with some archviz projects, so I'm trying to bang out a bunch of the quicker models and then I'll go back and revisit some of the early stuff.
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