...you've perhaps already seen on a cg board.
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Here's a close-up of the astronaut. As you can see, I've been a bit lazy about finishing the character.
The only bitmap is the one used to texturize a burger (I must admit).
Here's the comment I've wrote in my WWW pages.
"I've had a strange MSN chat with a friend this afternoon, about lightspeed, mass, energy transfers, tendencies to infinite... Huh ! It was totally weird and nonsense (cause we aren't scientists, and we're french, perhaps). Then this sunday became rainy around Montreal, VERY rainy... Then I decided to do some homework in CG. This poor guy has gone a little bit too fast. Here's an electronic microscope view."
It was fun to make, very quick and intuitive.
The way you'd like it to go.
The technique is quite simple: It's a remix of the well known (now) and exploited "Fall-off-who-wants-to-be-a-microscope"... Put a falloff in the diffuse and the self-illum slots (using the camera Z), tweak a bit, then use a vraydispl mod to give the whole thing a little bit of bumps (The birger bitmap)...
For this image, add some DOF, then a bit of 2D tweaking (actually a previous lo-res render I've repainted then put in the environment's back (screen)... then re-rendered with the geometry againg (the black frames around some parts of the planet / pollen are coming from there).
See how interations are missing in the DOF...
Here we are.
Sound strange for me to re-explain all the stuff, but, hey, it was made with Vray !!
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