Hi!
Here is a testscene with a character and particle flow interaction that i made for fun and to relearn some animation skills after 10 months of Arch-Vis work:
www.vector-film.de/Pdispersion.wmv
My last try with particle flow had network rendering problems with each slave rendering its own interpretation of where the particles should be and i ended up rendering the whole scene on one PC.
This one rendered fine in max2010 x64, maybe there have been some bugfixes in max or vray.
I am playing with the new reactor features now,
the new v3 engine is pretty fast but its crashing all the time with the fracture system.
Maybe i should get rayfire with PhysX support but thats only 32bits and i don't have that installed.
Here is a testscene with a character and particle flow interaction that i made for fun and to relearn some animation skills after 10 months of Arch-Vis work:
www.vector-film.de/Pdispersion.wmv
My last try with particle flow had network rendering problems with each slave rendering its own interpretation of where the particles should be and i ended up rendering the whole scene on one PC.
This one rendered fine in max2010 x64, maybe there have been some bugfixes in max or vray.
I am playing with the new reactor features now,
the new v3 engine is pretty fast but its crashing all the time with the fracture system.
Maybe i should get rayfire with PhysX support but thats only 32bits and i don't have that installed.
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