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actually the HDRI is in the enviroment slot only , the image is lit by a single area light similar in shape to the highlight in the HDRI map
the material is fairly simple...its a standard max material, vraymap in the raytrace slot, HDRI for the enviroment. Falloff in the filter map covers a fresnel type effect. Theres GI on it as well, just to get some subtle bounce, the enviroment overides max's and is a dark almost black colour.
At the moment the GI is set to -2,-1 samples, interp 40, AA is 2 & 6, and the area light is set to 16 samples....takes about 25mins for this size on a p4 2.6 ghz
the design of the car is down to the game we made this model for...its a little OTT in some ways, the wheels need junking in favour of some better ones..
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