Announcement

Collapse
No announcement yet.

Allandale House

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Allandale House

    UPDATE: new version of 4th image with stronger glass reflections.

    Allandale House by William O'Brien Jr.

    Some recent work from me. Relaxed deadline + very good client + vray = fun.























    going to try and do one of those 'making-of' things about this.... sometime....

    Furniture & props:

    I was responsible for choosing all the furniture, in the end I settled on:

    3 legged chair by Hans Wegner (the red/black one): http://www.turbosquid.com/3d-models/...-3d-max/504075
    Steelwood dining chairs by Rowan & Erwan Bouroullec: http://www.turbosquid.com/FullPrevie....cfm/ID/523171
    PX04 pendant by Metalarte: http://www.designconnected.com/catalog/product/1776
    PP 85 table by Hans Wegner: http://www.designconnected.com/catalog/product/3897
    PP 512 Folding Chair by Hans Wegner: http://www.designconnected.com/catalog/product/3456
    Hunting Chair by Børge Mogensen: http://www.designconnected.com/catalog/product/864
    Plywood Moosehead by Vlaemsch : http://www.designconnected.com/catalog/product/2145
    and the Jean Prouvé barstool I modelled myself.

    Thanks to Bertrand Benoit for letting me use his excellent books!

    Landscape:

    The trees were modelled from scratch using onyxtree and referring to photos provided by the client. There are 4 types of large tree and a few smaller ones. The bracken (ferns) were modelled from photos too, they are just planes with bend modifiers and a decent diffuse and opacity map. The grasses were from previous projects. The overall look and feel was directed by the client, it was very refreshing to work with a client who wanted to do things a bit differently.

    Lighting:

    The scene was lit by a single vray dome light with one of my own HDR skies: http://3docean.net/item/hdri-1008-cl...?ref=paguthrie

    Links:

    Info about the project at the architect's website: http://www.wojr.org/work/allandale-house/

    On Archdaily: http://www.archdaily.com/58210/allan...iam-obrien-jr/

    a selection of high res images on my blog: http://www.peterguthrie.net/blog/201...ale-interiors/

    and: http://www.peterguthrie.net/blog/201...ale-exteriors/
    Last edited by peterguthrie; 13-05-2010, 01:09 AM.
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

  • #2
    Relaxed deadline + very good client + vray = CG paradise.

    Your talent + good working conditions = excellent images.

    As usual your works inspire me.

    Comment


    • #3
      Don't know where to comment (flickr, blog, here...) but lets comment here

      As always, and maybe a bit more than usual, your images are great lessons given of simplicity, attention to detail and very well chosen compositions. Only a relaxed & zen mind could produce so clean & moody images !

      Thank you for your great contriubution to the commmunity!

      I doubt you have much post prod on those, but maybe a jpeg of the RGB pass could be intresting to see for us.
      Last edited by Pixelab; 04-05-2010, 08:55 AM.
      Philippe Steels
      Pixelab - Blog - Flickr

      Comment


      • #4
        peter u are awesome I always check out your website hehe..110% real!!!! like photosssssss

        Comment


        • #5
          Absolutely beautiful as always Peter. Masterful control of materials, lighting, exposure and composition.
          Check out my models on 3dOcean

          Comment


          • #6
            Amazing as always. I'm not sure I am buying the fog 100%, but the lightness it brings to the shots really adds something. Nicely done.

            b
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

            Comment


            • #7
              Excellent attention to detail! You took no shortcuts and it pays off! A large hardwood floor surface with no noticable repeat; an extensive book library again with no obvious repetitive use of models/texture. Great lighting!

              I just want to get a good book off the shelf and curl up in the wood/leather chair and read. Very relaxing mood!
              Thanks,
              Phalconheart
              3D Digital Artist

              Comment


              • #8
                Interesting, we certainly don't see 'high key' style architectural shots very often!

                I like it, especially the 8th (exterior) shot. always some top notch vegetation Peter!
                Dave Buchhofer. // Vsaiwrk

                Comment


                • #9
                  As always great images, some minor comments:

                  - In the fourth image the grass and plants are far too uniform, they look very cg.
                  - In general the glass on the interior shots is not reflective enough, to the point where it's hard to tell if there is glass at all.
                  - Black material on the exterior is too perfect it screams CG.
                  - On the third exterior shot the plants are too uniform.
                  - On the fourth exterior shot the tree area to the left needs work. It's odd the ground looks so clear and clean. You could have added leaves etc to break that ground plane up.
                  - Bark too perfect on the trees.

                  To me the running theme with your images is that you have to let go a little. You strike me as a perfectionist, which in turn probably makes it hard for you to dirty things up and show the messier side of life. But a little sprinkling of messy will be the icing on the cake, as you have every other ingredient. Your one of the best out there, keep up the great work.

                  Comment


                  • #10
                    I love it! Excellent work Peter! I think this some of your finest (so far...)
                    http://www.flickr.com/photos/norwiz/
                    http://www.fuglefjellet.no/

                    Comment


                    • #11
                      thanks for the comments and feedback guys

                      @tartan thanks for the well observed pointers (all correct of course). I am a perfectionist, but probably a bit lazy too, adding mess and dirt always seems like a bit too much work to me and its not something clients are all that interested in. So its not that I am reluctant to add imperfections, i totally agree that a bit of work along those lines would really add something. I have a personal project I'm working on that I'm going to do my best to dirty up! (http://www.peterguthrie.net/blog/200...cha-residence/)

                      I see now that especially on certain views some interior reflections would be nice. There are some reflections on the window to the left on the 3rd image but I would definitely expect there to be reflections in the 4th image - I must investigate as it looks like something might have gone wrong there.
                      www.peterguthrie.net
                      www.peterguthrie.net/blog/
                      www.pg-skies.net/

                      Comment


                      • #12
                        I am probably being a bit misleading calling it dirt, a better description would be the imperfections which are apparent in reality. For example the forest floor and bark on the trees are so clean and perfect they scream CG. The client will not have a problem with the renders looking more realistic. I attached an image showing a forest floor, granted it's not the same sort of trees but you get the idea. I am looking forward to seeing the Mendes da Rocha residence finished. Looks like a very cool project. Inspiring work as always.

                        [IMG] Uploaded with ImageShack.us[/IMG]

                        Comment


                        • #13
                          I really love those shots and I am not sure that they actually need any dirtying up. The question is, I guess, what you are after. To my mind, we have the chance to make the images look better than reality, so if they turn out a little too perfect, then there is nothing wrong with that. They are marketing shots after all. Fashion shots never show (realistic) pimples on photo models either and I am sure no real person would ever look as good as they do in magazines. They are images that are selling us a dream. And that's fine.

                          My opinion anyway..
                          Stefanie

                          https://renderkitchen.com/

                          Comment


                          • #14
                            You are missing the point, in some of the shots the grass and forest don't hold up. If that's the look you want I would be surprised as it is jarring against the photorealism of the other parts of the image, which do hold up. As you say it's personal opinion but judging by Peter's past work he seems to be striving for photorealism. If this is the case the forest could do with some tweaking.

                            Comment


                            • #15
                              tartan i get your point..but CG visual rendering is just like photoshoot, we are shooting a set.. for examples of the photo u post..if im a photographer i wan some cleaner shot of the nature i might clean them up and shoot the set clean doesnt means not realitics my 2 cents

                              Comment

                              Working...
                              X