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I love it. Transition between cartoony style and realistic one works very well. As Helloboard i'm happy to see some Maya/Vray animations with smooth, clean, renders....
Can you tell us some facts about the production? What was done in 3D and what in 2D/post? What lighting method was used? What GI technique? Rendertimes?
Well, the surface of the soup itself, the steam, and the hand grabbing the basket were the only elements that were photographed. There are a few post effects like the dust under the trucks and lensflares/glint effects. But other wise everything was done in 3d. As for lighting, some shots used a HDR in a dome light for basic fill with direct lights (I forget the maya name for them) for the sun and rim lighting. Other shots, such as the shot of the sun setting over the farmhouse, were merely a few large vray plane lights. The table top shots were lit similarly to the way the soups were photographed with large fills and spot lights. The GI method was brute force in the primary and secondary slots for most of the shots. The table top shots actually didn't have any GI, which is funny because they seem the most realistic to me. Render times ranged from 10 minutes to 2 hours for the heavy veggie growing scene.
yeah, even when another method might get faster render times, I find I save more on man hours. Set it and forget it.
that's a good one: set it and forget it! we also made the experience that for the other GI modes we need to make many, many tests untill you find the optimal settings.
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