your building doesnt come out completely black?
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openGL scene using bake3D
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found it, had an object with a vray mat still on it. evidently, a vraymat kills shockwave.
now for the uv part of ur answer up above. did you seriously sit there for a cpl hours tweaking the uvw's on the materials to get them to all fit or were you able to find a better method to ridding yourself of the seams?5 years and counting.
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what do you mean bake with bigger size? i baked them at 1024x1024 and am getting nasty black seam lines all over the place.
using the bake3d uv generator, i have it set to 6 map planes and to generate material ids.
do you mean that i should be using 14 map planes instead?5 years and counting.
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I never saw any difference between these different map planes number.
(i use the lowest).
So, once u did a first rendering, go add an uvw unwrap modifier to ur objects and move the uv vertices on the texture, so that there is no vertices on a black pixel.
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