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openGL scene using bake3D

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  • #16
    your building doesnt come out completely black?
    5 years and counting.

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    • #17
      all i can get it to export as is this:
      5 years and counting.

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      • #18
        HERE is my scene, ready to export.

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        • #19
          check my site.
          there is a viewpoint example at the begining.

          www.rendervous.com

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          • #20
            I luv ur webby graphic design =)

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            • #21
              thx yadla, will give it a shot.

              and taboo, your viewpoint is very inspiring. tried to learn that originally and gave up, switching to shockwave now, but who knows?
              5 years and counting.

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              • #22
                PS needs a plugin for reading PNG's.

                It's free, HERE is it.
                Drop it in PS external plugin/File type folder.

                But i did it with AcdSee, its convert option is very useful.

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                • #23
                  okie, thank you.

                  i figured out the need for tiffs from your sample scene. in your explantation above, you say something about not picking alpha but not what alpha you mean, sorta threw me a loop.
                  5 years and counting.

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                  • #24
                    hmm, the shockwave exporter refuses to export comepletely now. tells me an error occurred and that max has to close.

                    this is getting to be one of the hardest and most painful things i've ever learnt.
                    5 years and counting.

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                    • #25


                      Sometimes when my comp bugs, i feel like i'm not born on the good planet...
                      I see i'm not alone

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                      • #26
                        found it, had an object with a vray mat still on it. evidently, a vraymat kills shockwave.

                        now for the uv part of ur answer up above. did you seriously sit there for a cpl hours tweaking the uvw's on the materials to get them to all fit or were you able to find a better method to ridding yourself of the seams?
                        5 years and counting.

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                        • #27
                          I used bake3d uv generator, then i just took a look at the uv coords.
                          When i saw that some surfaces had not enough pixels (like the pillars), i just moved some uv vertices.
                          But if u bake with bigger size, u don't have to do that.

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                          • #28
                            what do you mean bake with bigger size? i baked them at 1024x1024 and am getting nasty black seam lines all over the place.

                            using the bake3d uv generator, i have it set to 6 map planes and to generate material ids.

                            do you mean that i should be using 14 map planes instead?
                            5 years and counting.

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                            • #29
                              I never saw any difference between these different map planes number.
                              (i use the lowest).

                              So, once u did a first rendering, go add an uvw unwrap modifier to ur objects and move the uv vertices on the texture, so that there is no vertices on a black pixel.

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                              • #30
                                ok, will do.

                                hey thank you yadla for being so helpful!
                                5 years and counting.

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