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Nothing much to say about this the image looks awesome.
Just 1 thing the cube next to the windows looks either too bright or is it translucent?, but apart from that it looks great.
P.S. Maybe you should make a tutorial on Sun and arealight ilumination just like the setting on your scene.
I lilke the glow coming from the back window. How did you achieve that?
The question I have is about the GI solution near the top left of the image.
For some reason I get the feeling that the wall the painting is hanging from, the ceiling above it and the left hand wall are just lacking a finer GI solution. Do you know what I mean? The contrast around that area doesn't seem to be enough.
Anyway, I wouldn't be to render such a nice interior yet with VRay so I'd love to see what your settings are.
All the Area shadows look awesome, especially the ones across the carpet.
I agree with sunny...
Kind of seems like the skylight should be throwing more shadows around on the left side of the image. Maybe they wouldn't be noticeable at this exposure though. Are you using skylight portals anywhere?
PhotonC - If I get the settings right I'll be happy to share them. Pretty close to defaults except for the secondary bounces, right now, just a direct light with area shadows and indirect falloff and the "beach probe" hdri in the environment slot.
Sunny - Glow is a photoshop cheat, just get a selection of the white areas, blur it a ton and lay it over the image.
I agree the back corner is bad I have cranked up the secondary bounces to brighten it up the scene and that is the trade off, I'll have to see if it works better to use color mapping and/or photons.
Photon mapping is good when used with correctly. That said, I agree with GoncaloP, perhaps later look into using photon mapping to get the light into some of those areas. It can work wonders.
u guys do magic man......
i cant do interiors for nuts .....but i want to ..so please gods of vray teach me... rerender even settings for this will do man
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