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WIP: Residence

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  • WIP: Residence

    A shot from a scene I am working on. I am trying to get it to look alright with only Sun and area light.
    Any crits/comments are welcome.

    Eric Boer
    Dev


  • #2
    Nothing much to say about this the image looks awesome.
    Just 1 thing the cube next to the windows looks either too bright or is it translucent?, but apart from that it looks great.

    P.S. Maybe you should make a tutorial on Sun and arealight ilumination just like the setting on your scene.

    Good work.

    Comment


    • #3
      Nice work Rerender.

      I lilke the glow coming from the back window. How did you achieve that?

      The question I have is about the GI solution near the top left of the image.
      For some reason I get the feeling that the wall the painting is hanging from, the ceiling above it and the left hand wall are just lacking a finer GI solution. Do you know what I mean? The contrast around that area doesn't seem to be enough.

      Anyway, I wouldn't be to render such a nice interior yet with VRay so I'd love to see what your settings are.

      Sunny

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      • #4
        it appears the cube is reflective not transparent
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          All the Area shadows look awesome, especially the ones across the carpet.

          I agree with sunny...

          Kind of seems like the skylight should be throwing more shadows around on the left side of the image. Maybe they wouldn't be noticeable at this exposure though. Are you using skylight portals anywhere?

          --jon

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          • #6
            Hi Eric,

            I miss some GI detail and contrast in your scene, did you try photon mapping?

            Gonçalo

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            • #7
              GoncaloP, has there ever been an image posted here where you didn't try to convince them to use photon mapping?
              5 years and counting.

              Comment


              • #8
                Yes there are lot of them

                Comment


                • #9
                  PhotonC - If I get the settings right I'll be happy to share them. Pretty close to defaults except for the secondary bounces, right now, just a direct light with area shadows and indirect falloff and the "beach probe" hdri in the environment slot.

                  Sunny - Glow is a photoshop cheat, just get a selection of the white areas, blur it a ton and lay it over the image.

                  I agree the back corner is bad I have cranked up the secondary bounces to brighten it up the scene and that is the trade off, I'll have to see if it works better to use color mapping and/or photons.

                  Goncalo - I will definately try it with photons
                  Eric Boer
                  Dev

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                  • #10


                    Photon mapping is good when used with correctly. That said, I agree with GoncaloP, perhaps later look into using photon mapping to get the light into some of those areas. It can work wonders.
                    5 years and counting.

                    Comment


                    • #11
                      sheesh

                      u guys do magic man......
                      i cant do interiors for nuts .....but i want to ..so please gods of vray teach me... rerender even settings for this will do man

                      Comment


                      • #12
                        very nice image
                        just one comment
                        your window frames are so reflective there like glass.
                        apart from that a superb image.. ; )
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          Looks great, Eric.

                          Are you using displacements on the carpet?

                          Jay

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                          • #14
                            Looks great, Eric.

                            Are you using displacements on the carpet?

                            Jay

                            Comment


                            • #15
                              I agree the frame is a bit too reflective.

                              Here is a new version, not quite right but it is late,



                              Yes carpet is displaced, 3d displacement
                              Here is the map I used:
                              http://filepit.freewebs.com/varcht/carpet%5FB.jpg
                              Eric Boer
                              Dev

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