Announcement

Collapse
No announcement yet.

one more liquid test - mixing liquids with different colors

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • one more liquid test - mixing liquids with different colors

    here
    1h simulation, 15 min rendering
    ______________________________________________
    VRScans developer

  • #2
    wow that was potential.
    Looking forward to the next release.

    Comment


    • #3
      Very cool Can it do proper motion blur?
      Hristo Velev
      MD/FX Lead, Bottleship VFX
      Sofia, Bulgaria

      Comment


      • #4
        of course, the rendering is the same as before.
        ______________________________________________
        VRScans developer

        Comment


        • #5
          very nice! can you render 2 differ3ent colours with vray refraction fog? I remember trying to do that with realflow material a while back but getting crashes.
          Jordan Walsh
          Senior FX artist

          Showreel 2010 (new)
          Check out my scripts at Script Spot!

          Comment


          • #6
            The fog in VRayMtl is currently not mappable with a 3d texture, so it won't be possible to do it this way. It might be possible with the VRayEnvironmentFog though.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              how bout just different refractive surface colours?
              Jordan Walsh
              Senior FX artist

              Showreel 2010 (new)
              Check out my scripts at Script Spot!

              Comment


              • #8
                This works, yes.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  how about 2 different sss shaders?
                  Jordan Walsh
                  Senior FX artist

                  Showreel 2010 (new)
                  Check out my scripts at Script Spot!

                  Comment


                  • #10
                    the color comes from the dragged uvw channel, exported as texture. you can put this texture anywhere in the shader, if the mapping is supported.
                    ______________________________________________
                    VRScans developer

                    Comment


                    • #11
                      Originally posted by jordanw View Post
                      how about 2 different sss shaders?
                      This one will work, I think...

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment

                      Working...
                      X