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Jardines de Ulia Houses

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  • #16
    Karadagian prueba con los links:
    http://www.terra.es/personal9/957403...rchivos/b1.jpg
    http://www.terra.es/personal9/957403...rchivos/b2.jpg
    http://www.terra.es/personal9/957403...rchivos/b3.jpg

    Un saludo
    Jose
    www.plan9-net.com

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    • #17
      Thanks you all for replies
      I`ll try to solve these problems... I`ll post the images.

      Thanks
      -Jose
      www.plan9-net.com

      Comment


      • #18
        Probably I would also reduce the heigth of the dirt on the white walls...

        Just a thought

        Gonçalo

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        • #19
          my problem with the lamp pole is the fact that its reflective. lamp poles are not usually high reflection metal. very rough matte grey painted metal

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #20
            They do have specularity though
            Eric Boer
            Dev

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            • #21
              Much much better!

              Maybe the grey rough stones are a bit too small now?

              I do not very much dislike the yellow paint actually.

              What pc do you use to render? Is 20mins without irradiance map calculations?

              thanks,

              flipside
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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              • #22
                Originally posted by flipside
                What pc do you use to render? Is 20mins without irradiance map calculations?
                The three images were rendered with multiframe incremental 40mins the first 26mins the second an 20mins. you can reduce rendering times with this option because it uses the GI solutions of previous frames necesary to illuminate the image.

                My system is an Dual AMD 2000+ with 2gb ram

                Hi Da_elf, it is true, lamps pole are not usually reflective... but i don`t know what is the problem with interp glossy reflections, I`m using -3/-1 rates for this material... i`ll try to change it to a not reflective material

                Thanks to all and keep waiting for the changes
                -Jose
                www.plan9-net.com

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                • #23
                  with your interp glosies whats the amount of your samples? most people using glossies will lower their samples from anywhere from 3-15 samples. yet with interp glossies you can use up to 50 to get a nice result

                  ---------------------------------------------------
                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
                  stupid questions the forum can answer.

                  Comment


                  • #24
                    HI all. I supose it is finished. Thanks for all your help.

                    These are the finished images





                    Thanks
                    Jose
                    www.plan9-net.com

                    Comment


                    • #25
                      Great job!

                      Just everything looks great! Congratulations

                      Gonçalo

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                      • #26
                        ooo....i hate to bring this up now that you're done but i think that the trunks of those small trees on the sidewalk are waaay too skinny....they would completely bend over in any minor breeze.....but otherwise great! I like the pool water, and i think those stones work much better than the original ones

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                        • #27
                          Congratulations !!!!!

                          i like very much the way the image was getting better with the user´s help

                          the stone was the big change

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                          • #28
                            uhm really looks great josele. I have one question, the reflections in the windows, in the pool render, what are? a bitmap in the environement slot in render menu, a bitmap in the reflection slot in vraymap? i like a lot the effect you get with them, can you share the data please?

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                            • #29
                              Hi Indigoo, the windows glass material is only vray mat with (more or less) 50% of reflection and 20% of refractions. The reflected image is an environment bacground image.

                              Hope i help you

                              Bye
                              Jose
                              www.plan9-net.com

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