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  • Bar

    Here is a quick, "I need it tomorrow" image. I know it is dark, but they want dark logs.

    Click image for larger version

Name:	WOK Bar.jpg
Views:	1
Size:	498.8 KB
ID:	872286
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    you sure thats a bar? whats with the table cloth and where is the rum? hehe

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      it's actually a corporate lodge.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        Here is a small update

        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          Too much depth of field for the size of are you're shooting (maybe half it) and it looks like the pattern in the logs is a bit too big. They look a tiny bit "toyish", especially with the too large dof. I'd probably bring down the size of the logs personally or if that's the actual real world size of them, make the size of the main map on them smaller. I'd use that as a displacement map so you get some nice big details for the sake of some render time, use a smaller map for some bump and then turn down your glossiness quite a bit - maybe around .6 as a guess. Last thing is that your sunlight outside isn't quite as bright as your highlights inside so I'd make your inside lights a tiny bit weaker so they cause less hot reflections around the scene. It sounds like a lot of crits but they're fairly minor things, you nearly have a photograph on your hands here. Well done.

          Comment


          • #6
            great feedback, thanks. I have been using this scene as a test for the DOF. I am still not totally grasping it. I am using a f-stop of 1 so if I bring the f-stop to around 4 and compensated with the shutter speed I should get less effect, correct?
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              Besides changing the amount of DOF I think you need to change the focal point as it seems right now that it's the back wall of the bar meaning that the center 10% of the image is in focus and the rest is some degree out of focus. IMO that just looks wrong, it's as if your camera's AF locked onto the wrong point. A f-stop of 1 is pretty unrealistic as well. There are lenses that go that low but when you consider lens absorption and coatings I believe it's rare (if not impossible) to get a true 1.0 (since the vray phys cam is just a mathematical model there's no absorption, etc). An f-4 (I'd go as low as 1.8 ) will probably be more real world.

              Also the reflection on the bar itself is a little odd in that the view thru the windows at the end is not nearly as bright.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment


              • #8
                Bingo - the actualy number itself is a bit of an odd one sice it doesn't have a correlation between the visual effect and the value itself. A good thing to note is that you get extreme dof on objects that are very close to you - the effect itself comes from light rays coming into the lens from loads of different angles at the same time so you end up with a blurry sample of the scene - a little bit like how vray does glossy reflections for example. Form a scene like this you'd rarely get anything as soft as you have it unless there was something right in front of the lens. I've got a big ugly post on it to come, just gotta get some diagrams and examples sorted.

                Comment


                • #9
                  Originally posted by joconnell View Post
                  I've got a big ugly post on it to come, just gotta get some diagrams and examples sorted.
                  I look forward to the post
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    Bring on the wall of text! (and pictures)
                    Colin Senner

                    Comment


                    • #11
                      some more tweaks

                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Rustic Bar

                        My logs got wacky so I am fixing those, but I think I made some improvements. How do I make the glass on the lights flow? Currently I am using a bitmap.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Originally posted by glorybound View Post
                          How do I make the glass on the lights flow? Currently I am using a bitmap.
                          http://www.spot3d.com/vray/help/150S...vray2sided.htm
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            Bobby, you're responding to yourself now...starting to get a little wacky, maybe you should take some time off from work for a while.
                            Colin Senner

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                            • #15
                              Vacaton

                              LOL... I did feel like I was talking to myself .
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

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