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House in Binningen

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  • House in Binningen

    Long time no post,

    Here's something I did in my spare time a while back. I'm only coming around to posting the images now.

    It's based on a house by Buchner Bründler Architekten of Switzerland.

    Done in Max 2011 and Vray 1.5

    Hope you like it, C&Cs much welcome.













    Check my blog

  • #2
    wow ! Really good stuff. Nice style of renders and good architecture.
    Freelancer
    http://<span style="font-size:8px">w...dio.com</span>

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    • #3
      Very nice. The bloom might be a bit heavy for my taste (on a couple anyway) but really nice style/look to the final shots.

      b
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

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      • #4
        grear and inspiring!
        the grass onthe 2nd image is 3D???
        Martin
        http://www.pixelbox.cz

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        • #5
          Really good renders with good details.
          Are these set of images for the same project? Color styles in images look different. But all nice =)
          for my blog and tutorials:
          www.alfasmyrna.com

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          • #6
            impressive work bertrand...once again!

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            • #7
              Just when I think I'm bored looking at architectural renders, something like this comes along Super work Mr! May I ask about your grass - it's really good. Love the attention to detail - particularly the water, the wet patch on the ground, I like puddles!

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              • #8
                +1 Very high level work, my favorite is the swimming pool image, I like the color of the water.

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                • #9
                  BBB - you are master of the wild grass shot. very lovely images.

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                  • #10
                    Many thanks for the warm words, guys,

                    Looking at the questions that were raised here and on other forums, here is some additional information about this scene:

                    - The woman is indeed 3D, as is everything else. It is a Daz3D model, with a standard pose, some very high-resolution textures, and a basic SSS shader for the skin.

                    - The DOF was done in-camera. I'm always using a Physical Camera and inputing real-life settings.

                    - The short grass and the weeds are self-modelled 3D meshes, four or five different models each, scattered via Multiscatter and using some B&W distribution maps. I'm also using a Multiscatter texture to slightly vary the colour of the meshes.

                    - Illumination is a tough subject as nearly all images have a different lighting scenario. Most of the time, I would be using a very high-res HDR image plugged into a Vray Domelight that also doubles as a backplate. In addition, some images may have a Sunlight or a standard direct light, depending on the quality of shadows I'm looking for. The courtyard shot also uses Vray's volumetric fog, though the fog pass was composited onto the render in post.

                    - The wet concrete is a Vray Blendmat that uses several textures as mask, reflectance and glossiness maps. If there is interest, I would post a mini-tut on my blog about a few tricks to obtain this effect easily.
                    Check my blog

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                    • #11
                      hmmmm DAZ 3D you say, interesting....was it a big of a pain to make it work with vray? how do you import it to max to make the hair and stuff work?
                      Martin
                      http://www.pixelbox.cz

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                      • #12
                        Really great work! Love the mood in light and shadow.
                        Mike Henry
                        http://mhenry.cgsociety.org/gallery/

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                        • #13
                          Originally posted by BBB3 View Post

                          If there is interest, I would post a mini-tut on my blog about a few tricks to obtain this effect easily.

                          There is interest. Absolutely
                          visit my behance profile

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                          • #14
                            Very nice images Bertrand, as always.

                            Since your opening line reminded me of my workflow (long time no post) I was wondering how much you work on images after you have rendered them? Do you sometimes make bit changes to colours or is it just all the normal small corrections?

                            My fav is the tall format one with the wild grasses, there is something very pleasing about the colour of the grasses, and then the concrete and sky.
                            www.peterguthrie.net
                            www.peterguthrie.net/blog/
                            www.pg-skies.net/

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                            • #15
                              My only question would be : "How do you manage to have spare time with so much talent ?" Excellent stuff, really inspiring !
                              Philippe Steels
                              Pixelab - Blog - Flickr

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