Thanks for the comments, guys.
PIXELBOX: It's been a while since I last imported a DAZ character. I don't remember it being a problem, though you have to do all the posing in DAZ before exporting. The hair are alpha mapped, but I guess you could style your own hair in Max with enough talent and patience. What makes a big difference, I found, is in the materials. You need good shaders and good maps to sell those. I've got a few images of tests I made which I could post as soon as I put my hand on them.
Peter: Thanks. I tend to be quite minimalist in my post-work, though perhaps not as minimalist as you. I never paint any additional details and only limit myself to colour correction (nothing drastic), curves and lens effects. A propos workflow, I love the Sketchup timelapse you just posted on your blog, by the way. Might get me to finally give it a try. I've got something going on right now where I think it could be hugely helpful.
PIXELBOX: It's been a while since I last imported a DAZ character. I don't remember it being a problem, though you have to do all the posing in DAZ before exporting. The hair are alpha mapped, but I guess you could style your own hair in Max with enough talent and patience. What makes a big difference, I found, is in the materials. You need good shaders and good maps to sell those. I've got a few images of tests I made which I could post as soon as I put my hand on them.
Peter: Thanks. I tend to be quite minimalist in my post-work, though perhaps not as minimalist as you. I never paint any additional details and only limit myself to colour correction (nothing drastic), curves and lens effects. A propos workflow, I love the Sketchup timelapse you just posted on your blog, by the way. Might get me to finally give it a try. I've got something going on right now where I think it could be hugely helpful.
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