Ah, thanks for the info, Vlado. Let's hope they get that bug fixed soon and you can optimize the code.
Yes, it sure seemed as though the slowdown was a function of the different driver version code (read: nVidia), so let's hope they can straighten that out. I know that as non-gamers, we are not their primary target market, but I'm hoping that eventually that with the advent of GPU rendering and its become more prolific, they will see how important of a market we will be and act accordingly.
I'm going to do a little research and see if I can't get the ear of some of their marketing and R&D people. Longshot, I know, but it couldn't hurt.
Again, thanks for the great 2.2 update and all the hard work the Chaos Group is doing.
-Alan
Yes, it sure seemed as though the slowdown was a function of the different driver version code (read: nVidia), so let's hope they can straighten that out. I know that as non-gamers, we are not their primary target market, but I'm hoping that eventually that with the advent of GPU rendering and its become more prolific, they will see how important of a market we will be and act accordingly.
I'm going to do a little research and see if I can't get the ear of some of their marketing and R&D people. Longshot, I know, but it couldn't hurt.
Again, thanks for the great 2.2 update and all the hard work the Chaos Group is doing.
-Alan
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