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  • #76
    Vlado I was trying to render this scene in standalone, and I got a few questions:

    -rtEngine, there is a way to choose 0/1 or 3, which I assume mean 0 - regular rendering, 1 - rt cpu, then 3 - rt gpu open cl, so what would be the option for rt gpu cuda, when I try -rtEngine=4, it crashes with errors
    - is there a way to display rt gpu statistics in standalone? what would be the command for that?
    - is there a way to set max sampling level before it will stop? I tried -rtSampleLevel=512 but it continued rendering past that?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #77
      Originally posted by Morbid Angel View Post
      ...it has a glossy refraction which obviously is not yet supported by gpu...
      Just a quick clarification that Glossy Refraction is very much alive and well in RT/GPU. A really fun thing to play with in real time...

      -Alan

      Comment


      • #78
        Originally posted by Morbid Angel View Post
        -rtEngine, there is a way to choose 0/1 or 3, which I assume mean 0 - regular rendering, 1 - rt cpu, then 3 - rt gpu open cl, so what would be the option for rt gpu cuda, when I try -rtEngine=4, it crashes with errors
        -rtengine=5 specifies the CUDA engine.

        - is there a way to display rt gpu statistics in standalone? what would be the command for that?
        No way to do that for the present. Some statistics will be printed at the end of the render.

        - is there a way to set max sampling level before it will stop? I tried -rtSampleLevel=512 but it continued rendering past that?
        Works for me...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #79
          I cant get gradients to work in RT GPU.

          I use the floor material in white to fade out the floor plane in a scene with a white background.

          any suggestions?

          Thanks,


          Originally posted by vlado View Post
          Gradients and falloffs have been supported since a long time, even in the official builds. Now we have also added support for Color Correction and Mix maps.

          Best regards,
          Vlado
          Attached Files
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

          Comment


          • #80
            Which mode of the falloff map are you using?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #81
              Gradient settings

              Originally posted by eyepiz View Post
              I cant get gradients to work in RT GPU.

              I use the floor material in white to fade out the floor plane in a scene with a white background.

              any suggestions?

              Thanks,
              Attached Files
              "I have not failed. I've just found 10,000 ways that won't work."
              Thomas A. Edison

              Comment


              • #82
                Originally posted by Alan Iglesias View Post
                Just a quick clarification that Glossy Refraction is very much alive and well in RT/GPU. A really fun thing to play with in real time...

                -Alan
                While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
                here is 3 renders with glass sphere and glossy refraction of .5.

                regular vray

                Click image for larger version

Name:	vray_reg_refraction.jpg
Views:	1
Size:	79.6 KB
ID:	846243

                rt CPU

                Click image for larger version

Name:	vray_rtcpu_refraction.jpg
Views:	1
Size:	33.8 KB
ID:	846244

                RT GPU CUDa

                GI/Trace depth 20/20

                Click image for larger version

Name:	vray_rtgpu_cuda_refraction.jpg
Views:	1
Size:	18.7 KB
ID:	846245
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment


                • #83
                  Originally posted by Morbid Angel View Post
                  While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
                  here is 3 renders with glass sphere and glossy refraction of .5.

                  regular vray

                  [ATTACH=CONFIG]11776[/ATTACH]

                  rt CPU

                  [ATTACH=CONFIG]11777[/ATTACH]

                  RT GPU CUDa

                  GI/Trace depth 20/20

                  [ATTACH=CONFIG]11778[/ATTACH]
                  Try the same thing with a latest night build.

                  Originally posted by eyepiz View Post
                  Gradient settings
                  Use Gradient ramp, I think Gradient is not implemented yet in GPU.
                  If it was that easy, it would have already been done

                  Peter Matanov
                  Chaos

                  Comment


                  • #84
                    I have, its not working correctly. The latest nightly now has all of 3 - now the sphere renders really black...
                    Last edited by Morbid Angel; 22-10-2012, 10:18 AM.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

                    Comment


                    • #85
                      Originally posted by Morbid Angel View Post
                      While it appears that glossy refraction works, I am not positive as to what is happening, it seems rt gpu does not trace more then default number of depths, even though I specified 20/20
                      here is 3 renders with glass sphere and glossy refraction of .5.
                      Yeah, maybe they still need to turn on > default depth...

                      -Alan

                      Comment


                      • #86
                        Hi Dmitry,

                        Can you post your test scene here, so we will try it with your setup in our environment?
                        Tashko Zashev | chaos.com
                        Chaos Support Representative | contact us

                        Comment


                        • #87
                          Hi Tashko,

                          I think it was fixed in the newest build, it works as expected now, but I found another problem. Please see attached scene 2012 max. It appears the lights render with artifacts when they are of a really small scale.

                          Click image for larger version

Name:	rt_gpu_bug.jpg
Views:	1
Size:	58.2 KB
ID:	846257vrayrt_gpu_smallLightBug.zip

                          Also Im not sure why but I thought that caustics used to work in rt gpu? In my test however I can't get any caustics in the refraction, works with cpu rt though.
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

                          Comment


                          • #88
                            Originally posted by Morbid Angel View Post
                            Please see attached scene 2012 max. It appears the lights render with artifacts when they are of a really small scale.
                            This is somewhat expected; the GPU code is single precision only (compared to selective double precision for V-Ray and V-Ray RT CPU). For this particular scene though, we might be able to fix it.

                            Also Im not sure why but I thought that caustics used to work in rt gpu? In my test however I can't get any caustics in the refraction, works with cpu rt though.
                            Hm, this works fine in my tests - just today rendered a few scenes with caustics on the GPU. However the scene scale might have something to do with it. Also, larger area lights typically work better than a direct light (if that's what you are using) or a small area light.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #89
                              well I got the build from today and gpu is not working at all after that...so now I can't test it

                              The light in this scene is a vray sphere.
                              Dmitry Vinnik
                              Silhouette Images Inc.
                              ShowReel:
                              https://www.youtube.com/watch?v=qxSJlvSwAhA
                              https://www.linkedin.com/in/dmitry-v...-identity-name

                              Comment


                              • #90
                                Originally posted by Morbid Angel View Post
                                well I got the build from today and gpu is not working at all after that...so now I can't test it
                                That was my fault, sorry It's fine now.

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

                                Comment

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