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Very cool! Still something a bit funky with the way that RF meshes "tear" but the dynamics look pretty good. Mark Stasiuk has come up with some sort of scripted solution to that mesh problem - it would be nice if that got incorporated into RF (or if Phoenix gets there it won't be an issue )
b
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Last edited by Paul Oblomov; 07-03-2011, 01:27 AM.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Paul,
How come you did this in RF and not Phoenix??????
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Very nice, but there seems to be a complete disconnect in terms of volume as the drop hits and breaks up. There should be a lot more water splashing and spreading out. This of course is a RF simulation issue not a render issueSigning out,
Christian
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FYI Here is some nice reference from a new super-duper slow-mo video cam (2.5k fps) and this camera costs 10x that to rent for the day!!! Nicely put together video.
http://www.pocket-lint.com/news/3854...low-mo-phantomLast edited by ior=0; 11-03-2011, 07:14 AM.Simon
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