Announcement

Collapse
No announcement yet.

new office entrance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • new office entrance

    Hi guys,
    Long time no talk.. / image uploading..

    Here's a low rez image of my most recent project:


    enjoy
    A big thanks goes out to Goncalo & Joao and Eric for the travertino texture, thanks guys!

    greetz,
    Leon

  • #2
    nice lighting Leon, how many light did u use?
    what happen with ur old account?

    Comment


    • #3
      Very nice image as allways Leon

      Glad you like the map hehe

      Gonçalo

      Comment


      • #4
        hiya,

        It's a very simple light setup: skylight & 21 target spots.
        This is the company account..

        gr,
        Leon

        Comment


        • #5
          Hi Goncalo,

          I can remember I send you a messy model and lots of my maps for the barcelona pavilion.. couldn't you use any them??, where they that bad...

          greetz,
          Leon

          Comment


          • #6
            I was trying to add the original maps for each stone

            Comment


            • #7
              Originally posted by GoncaloP
              I was trying to add the original maps for each stone
              I can understand!, you guys did a great job!
              And I agree with you if you say: if we do it, we do it right!, that''s the only way!

              Leon

              Comment


              • #8
                Great work as always

                Great work as always Leon

                But I must say that this image make me think to the problem that I get always with interiors rendering I'm talking about the shadows between columns and the ceiling this is a little thing that I hate of Vray (unique thing that I hate) in indirect lighting!!!

                How to solve this ??

                I hope to start a long series of answers to this kind of problem!!

                Someone detachs the columns a little, but I'm interested to the solutions with parameters settings , someone use the secondary bounce subdivision (Goncalo, Dejavu) the nrm/clr thresh, how how how to get better result in this area??????


                bye and thanks in advance to all

                excuse my bad english
                Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                https://www.facebook.com/essetreddi..../photos_albums

                Comment


                • #9
                  noone reply to the previous msg

                  noone reply to the previous msg


                  thanks however
                  Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                  https://www.facebook.com/essetreddi..../photos_albums

                  Comment


                  • #10
                    I dont know any rule besides having high presets and increasing hemsph. subdivisions... to get a very nice and detailed GI

                    Gonçalo

                    Comment

                    Working...
                    X